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Great Western Trail (GWT)   Last updated July 14, 2022
Class A: Experienced Players Only Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. 
Schedule  GM: Scott Saccenti (3rd Year)
Round Day Start Time Duration Location
Heat 1/2FSa143Seasons
Heat 2/2FSu123First Tracks Center
2022 Tournament Format HMW-Points

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail.

Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

Starting this year, we will begin to phase in the recently released 2nd edition of this game. Heats will be in either first or second edition, with a preference for second edition but subject to availability. Random seating will put players at either table, and players are expected to be able to play either edition (they are 98% alike). To keep things simpler, there will be no promos or expansions permitted in this year’s event.

Random seating/turn order is in effect for the Heats, with the new rule regarding player order card/money compensation being enforced for ALL EDITIONS. Starting Objective cards will be drafted in reverse turn order. Tie-breaker in heats is reverse turn order.

In the semi-final and final, we will play exclusively on the 2nd edition. We will bid for turn order, and objective cards will be pre-assigned to the various turn slots. We will still observe the new 2nd edition rules for turn order compensation. Tiebreaker in the semifinal and final is first leftover money (after spending for VPs), and second the original turn order.

Advancement for the semifinals will be based on the Heat Most Wins – Points standard tiebreakers.

We will cut to the top 16 for the semifinal. If for any reason a player who qualifies to play in the final chooses to not play, we will take the best semifinal runner-up based on closest VP percentage loss.

Family members and team members will not be permitted to play at the same table unless it is impossible to avoid.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.