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Galaxy Trucker (GXT) Email GM   Last updated July 14, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: David Finberg (9th Year)
Round Day Start Time Duration Location
Demo 1/1Mo171Exhibit Hall Annex Table #1
Heat 1/3Mo182First Tracks Center
Heat 2/3We192Sunburst
Heat 3/3Fr182First Tracks Center
FinalSa172First Tracks Center
2022 Tournament Format HMW-Points

If you are not familiar with Galaxy Trucker, attend the demo to see how easy this game is to play, and then dive in.

Bring a Copy of the Game: While every effort will be made to accommodate every entrant, only those bringing a copy of the game are guaranteed play. Upon checking in for a heat, please indicate to the GM if you have also brought any of the Expansions.

Heats: Galaxy Trucker is a quick game. There will be three heats.

Single Elimination Rounds: The goal of heat play will be to advance an optimal number of players to the semifinals. Because the game plays well with 3-5 players, the tournament director will advance between nine and 25 players, based on the number of entrants. If fewer than 25 games are played across all heats, all heat winners will advance. The semifinal tables may have different numbers of players. Only semifinal winners will advance to the final.

Tiebreakers: Advancement will be based on the Heats Most Wins - Points standard tiebreakers to a maximum of 25 for the semifinal. If fewer than 25, all winners, plus enough extras to evenly balance tables.

Expansions: >To accommodate newer players, players in the heats may choose to play with only the base game. Semifinals and Final will use expansions. Players using the expansions will play either the final or semifinal scenarios as below.

Semifinal: The semifinal matches will be played with the first expansion "The Big Expansion." Players will use Class 1/2/3 ships, one Rough Road card per round, and will be dealt four Evil Machinations cards, each player inserting one per round into the deck. If it is a 5-player game, Fifth Wheel rules will be used.

Final: The final will be played with all expansions (aka Anniversary Edition, Latest Models, and Missions). Ships 2C/3B/4 will be used, unless in conflict with Missions. Evil Machinations will also be used, but not rough roads. Support Teams will not be used. If it is a 5-player game, Fifth Wheel rules will be used.

Special Rules: The following cards will be removed from the event decks in the interest of speeding the game and reducing table tensions - Space Billiards, Robosmokeys.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.