Here I Stand (TM) is a multiplayer card-driven game (first released by GMT in February 2006). Fight the religious and military battles of the Reformation, explore the New World, and keep Europe safe from the Ottoman menace!
GMT's 2017 500th Anniversary Edition will be used in all rounds. While the preliminary heats and semifinal will be resolved playing the published Tournament Scenario, the final will be the full game, starting on Turn 1. It will be scheduled for 10 hours and will be tightly monitored by the GM for time and pace.
The tournament will use the Heats Most Wins – Ponts standard tiebreakers for advancement to the semifinal. Two opening heats will determine the semifinalists. The GM will form an appropriate number of tables for each heat. Preference will be given toward setting up 6- player tables but will use 3-player and 5-player tables if necessary. The number of semifinalists is determined by the number of tournament entrants, as follows:
- Less than 24 entrants: semifinal round is skipped
- 24-35 entrants: 12 semifinalists
- 36+ entrants: 18 semifinalists
Game Scoring: To promote strong competitive tournament play, the scoring for a game in the tournament is modified as follows:
- Base Score starts with the VP for your power at the game’s end
In games that conclude on Turn 4, all non-winning powers have their score reduced by 4
- In games that conclude on Turn 5, all non-winning powers have their score reduced by 2
- Credit for second place is not awarded unless a game finishes in Turn 6
- In heat and semifinal games, the Natural Enemies system introduced in 2008 applies to the Ottoman and Hapsburg players: if your natural enemy wins a heat or semifinal, your score is reduced by 4, in addition to any penalties for the game ending on Turn 4 or 5.
- Note the Natural Enemies adjustment to an Ottoman or Hapsburg score applies BEFORE second-place finishes are awarded (this likely means an Ottoman or Hapsburg player won’t finish second in a game in which their Natural Enemy wins)
Advancement: Finalists are chosen first from the semifinal winners, then from those non-winners with the highest semifinal point total (ties go to player with higher rank from preliminary rounds). Alternates for the semifinals will be posted after the second opening round game. Alternates are encouraged to appear before the start of the semifinals so we can ensure that all semifinal games are played with a full allotment of six players. Alternates may also be chosen for the final.
Pairings and Power Determination
Preliminaries: All table assignments are determined at random (though Team Tournament teammates will be separated). Players choose powers in the numerical order assigned to them during the random draw.
Semifinals: Table assignments are done according to rank from preliminary rounds (distributing the highest ranked players to different tables). Starting with the highest ranked player at a table, players will first choose their selection order (i.e. one could chose to pick their power first, second, or even last). Players will then use this drafted order to select their power for the semifinal round.
Final: As with the semifinals, the final table will start with a draft for power-picking order. Semifinal winners will be ranked (in order of semifinal point total, ties going to player with highest rank from preliminary rounds), with the highest ranked player having first choice in selection order. Once the power-picking order is established, players will then pick their power. If advancing from a 36-player semifinal, order will be based on semifinal VP total and ties broken with preliminary rank.
Rules Interpretations: Please check the Official Errata and FAQ posted at the HIS page on www.gmtgames.com.
Please note the scenario setup for the Tournament Scenario has been changed since the 2006 edition. These changes are all considered official, as per the 2017 500th Anniversary Edition. These changes should be familiar to players who have played HIS at WBC in the past; new players are encouraged to review these changes if they've only played the 2006 edition. The 500th Anniversary Edition rules and scenario book are available at www.gmtgames.com.
HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:
- Most Wins (e.g., total in all heats entered)
- Most Second Places
- Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
- Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
- Fewest Heats
- High dice roll.
Additional Prizes: GMT gift certificates will be provided to plaque winners.