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Ingenious (ING) Email GM Last updated July 14, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Max DuBoff (2nd Year)
Round Day Start Time Duration Location
Demo 1/1Mo211Exhibit Hall Annex Table #2
Heat 1/3Mo231Sunburst
Heat 2/3Tu221Seasons
Heat 3/3We221Sunburst
SemifinalTh221Chestnut
FinalTh231Chestnut
2022 Tournament Format  HMW-Points

Join in the fun with this gem from Reiner Knizia! Ingenious is an abstract tile-laying game. Players place double-sided colored tiles onto the hexagonal board, scoring points in six different colors for rows of matching colors. Only a player's lowest color score counts as their final score, though, so it’s important to focus on every color. The simple yet clever gameplay ensures short, tense games, and Ingenious provides an opportunity to earn laurels in just a few hours total!

Each round is scheduled for one hour; the GM will adjudicate games that have not finished at the end of the hour. The default will be 4-player games, with 3-player games when necessary. There will be no 2-player games.

Sixteen players will advance from three heats to the Semifinals and Final. The Final will start as soon as possible after the completion of the Semifinal; both elimination rounds should finish in two hours. This event uses the Heats Most Wins – Points standard tiebreakers.

With only a fraction of the field advancing, a win and a second place is usually necessary to qualify for the semifinals. The GM will post a list of qualifiers and alternates for the semifinals after the conclusion of the third heat. In the past, alternates have sometimes been needed, so make sure to check the kiosk and appear for the elimination rounds even if you do not place in the top 16.

Every year there is a shortage of games. Only players who bring a copy of the game will be guaranteed a spot in a heat. In the past, the GM has had to turn away players without games, so make sure to bring a copy if possible. And if you don't own a copy, go buy one; you won't regret it!

RULES NOTE: We’ll use the rule in most editions that the game immediately ends if one player scores 18/Ingenious in all six colors.

Feel free to email the GM with any questions.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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