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Lost Cities (LST) Email GM Last updated July 15, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Roy Pettis (3rd Year)
Round Day Start Time Duration Location
Demo 1/1We191Exhibit Hall Annex Table #3
Heat 1/4We141Seasons
Heat 2/4Fr91Seasons
Heat 3/4Sa161Seasons
Heat 4/4Sa181Seasons
QuarterfinalSa201Seasons
SemifinalSa211Seasons
FinalSa221Seasons
2022 Tournament Format Swiss Elim

Lost Cities is an easy-to-learn 2-player card game, and an excellent test for all gamers, age and gender neutral. The tournament will consist of four heats that will determine qualifying players to advance to the Single Elimination (SE) Rounds. Players with copies of the game should bring them! Extra copies will be needed. This event has turned away players in the past and will doubtless do so again this year for lack of games. Bring a copy of the game if you expect to play.

Heats:

The event uses four heats, each scheduled for 1 hour, which determine qualification for continuous 45-minute Single Elimination (SE) on Saturday evening. Players may play in as many of the heats as they wish. Each Heat is one game of three hands for two players; the heat winner is the one with the highest total score over those 3 hands. Games will be played according to the box rules with one modification: Before play, opponents will shuffle and cut the cards to determine who plays first; higher numbered card plays first for the first hand only. As in the box rules, in later hands the player with the higher total score goes first. Before play, I request that opponents count the cards to verify that the deck is complete with sixty (60) cards. During the Heats, tied scores after three hands will be resolved by a 4th, 5th, etc. hand until any tie is broken.

Only players with two (2) or more wins in the Heats will qualify to advance to the SE playoff rounds.

Advancement Tiebreakers:

No further tiebreakers are required as all winners of two or more Heats (and only those double winners) will be eligible to advance to single elimination. If there are an odd number of qualifiers at the beginning of single elimination the GM will play as an eliminator only.

Single Elimination:

Single Elimination will begin Saturday evening and run continuously through the Championship Round. Once it begins, the SE Rounds will feature 45-minute rounds with warnings at 15 minutes and five minutes, after which games will be adjudicated. Games tied after three hands will subtract the highest and lowest scores of their three hands from their total to determine the winner. If still tied, then the higher roll of a ten-sided die will prevail.

After the opening round of Single Elimination, the replacement(s) to complete any odd pairing will be drawn from the losers of the immediately preceding Round to ensure an even number of players, using the following tiebreakers:

  1. Anyone who lost the previous round due to a tie in the 3 hands.
  2. Highest losing score in immediately preceding round
  3. Most successful expeditions with investors in immediately preceding Round (Score 0 or positive number)
  4. Most successful expeditions in immediately preceding Round (Score 0 or positive number)
  5. Higher roll of a ten-sided die.

For the Tournament and WBC Laurels, places 1 through 4 will be determined by game results in head-to-head competition. Places 5 and 6 will be determined by using the approved WBC rule awarding 5th place to the quarterfinalist defeated by the champion and sixth place to the quarterfinalist defeated by the runner-up.

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