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Memoir '44 (M44) Email GM Last updated July 15, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Sam Edelston (11th Year)
Round Day Start Time Duration Location
DemoTh191Exhibit Hall Annex Table #5
Round 1MTh202Foggy Goggle Front
Round 1/6Fr92Maple
Round 2/6Fr112Maple
Round 3/6Fr132Maple
Round 4/6Fr152Maple
Round 5/6Fr172Maple
Round 6/6Fr192Maple
OverlordTh144Fox Den
OverlordFr234Fox Den
OverlordSa104Fox Den
OverlordSa144Fox Den
OverlordSa194Fox Den
2022 Tournament Format  Single Elimination with Mulligan

Scenarios That the Champion Hates!

Last time this tournament was held, the GM had the audacity to win it – so this year, to make it as hard as possible for him to repeat, we’re bringing back the scenarios that forced his earliest premature exits from this tournament in previous years.

  • Mulligan & Round 1 – Suomussalmi (2015 tournament) is an Official scenario from the Eastern Front expansion featuring ski troops. It’s available on the Memoir44.com website.
  • Round 2 – Forêt d'Ecouves (2013) is another Official scenario available on the Memoir44.com website. Infantries play cat-and-mouse around a treacherous forest.
  • Round 3 – **A Bridge Too Far (2016 tournament), based on the movie of the same name, was introduced in the 2013 Belgian Open tournament. The forests and towns are crawling with Special Forces infantry – plus enough other units to make it extra-interesting.
  • Round 4 – **The Khalkhin Gol Spark (2017) is from the Khalkhin Gol Battlemap expansion. Russians against Japanese. For extra mobility, the Russians have some armored cars, while the Japanese have some cavalry.
  • Round 5 – Gold Beach (D-Day Landings revision) (2014) is Richard Borg’s updated version of the original, standard-sized scenario that was introduced at WBC. It features some of the newer units, but is played on a regular-sized board.
  • Round 6 – **Hlegu, Burma (2018) is from the Jungle & Desert Battlemap expansion, and features the British against the Japanese. We will play it with Jungle Combat cards.

** We will play all scenarios to 6 medals, including the three that normally would just be 5 medals.

Tournament news will be posted at https://www.daysofwonder.com/en/event/details/?id=1835 and on the discussion thread at https://www.daysofwonder.com/en/msg/?th=41924 . If you want copies of any unpublished scenarios to prepare for the tournament, contact the GM.

Game basics and special rules for the scenarios will be taught in the Demo hour before the Mulligan round. As always, special scenario rules will be reviewed at the beginning of each round, and help sheets will be available.

Equipment: As always, we give an advantage in tiebreakers to players who bring a game. If you bring a base game, we’ll provide sufficient pieces for you to play all scenarios. However, if you have it, Eastern Front will be useful for Round 1; Eastern Front and Pacific Theater will be useful for Round 4.

Special prize: The winner of this tournament earns the right to compete in the online 2022 Champions Trophy tournament.

For news about this year’s five multi-player Overlord battles, see below.

TOURNAMENT FORMAT

The schedule for Memoir '44 will be the same as previous years. The format will be six rounds, Single Elimination with a Mulligan Round. On Thursday evening - after a Demo with instructors for new players and for experienced players who want to brush-up on special units and rules. Then, we will play the Mulligan Round. Winners in the Mulligan Round are excused from Round 1 the next day, and can rejoin the event in Round 2 at 11 AM Friday. Losers from the Mulligan Round can rejoin the event fresh in Round 1 at 9 AM Friday. The tournament will then run continuously for the rest of the day.

In each round, competitors will play two games against each other: One from each side. Best total medal count for the two games wins the match. In the case of a tie, the player who inflicts the most casualties on his opponent wins. In Rounds 3 and later, matches won, cumulative wins, and cumulative medals will serve as additional tiebreakers, if necessary. A bye counts as two games won, with full medals. The last tiebreaker for all rounds will be a number drawn at random by the player upon registering for the tournament. Players who bring games being rewarded with better tiebreak numbers. PLEASE BRING YOUR GAME! If you have the EASTERN FRONT expansion, BRING THAT, TOO!

Rankings: Players eliminated in the same round will be ranked according to the above tiebreaking procedure.

All you’ll need for the tournament is the basic Memoir set. However, Eastern Front will be useful in Round 1, and Pacific Theater will be useful in Round 4.

Shortfalls and overages:

  • The ideal number of players for Round 4 is eight. If we have nine surviving players, an eliminator will play against the extra competitor. If we have seven, the highest-ranked available loser from the previous round (based on our tiebreak formula) will be invited back.
  • The ideal number of players for Round 5 is four. If we have five surviving players, an eliminator will play against the extra competitor. If we have three, the highest-ranked available loser from the previous round will be invited back.
  • For the Finals, if three players are still alive, the two with the best records (based on the tiebreaking rules) will advance to the Final, and the other will automatically be awarded third place. If only one winner is available for the Finals, then the highest-ranked available loser from the previous round will be invited back.
  • A resurrected player will not be paired against the opponent who eliminated him (or her) in the previous round, unless the player was resurrected to compete in the Finals.

FIVE MULTI-PLAYER OVERLORD GAMES

We’ve scheduled five multi-player games this year. "Overlord" games are the source of many of the greatest Memoir stories. Players of all levels are welcome. If we have too many players, we’ll open up a second board.

  • Thursday 2 PM – Moyland Wood (basic and action-packed)
  • Friday 11 PM – High Stakes at Bruyeres (with Combat cards)
  • Saturday 10 AM – Battle of Lauban – Action 2 (basic)
  • Saturday 2 PM – Crossing the Volturno Line (advanced scenario)
  • Saturday 7 PM – The Khalkhin Gol Encirclement

(Overlord scenarios subject to change if something new and irresistible comes along.)

Memoir 44, like its cousins from other eras (Battle Cry, BattleLore, Commands & Colors: Ancients, Commands & Colors: Medieval, Commands & Colors: Napoleonics, Commands & Colors Tricorne: American Revolution, Commands & Colors Tricorne: Jacobite Rising, Red Alert, Samurai Battles, and The Great War), combines a strong element of strategy with just the right amount of luck from cards and dice. A typical battle can be fought in under an hour, including setup time. Now in its 19th year of distribution, new expansions and scenarios continue to keep it a vibrant and growing game. About 500 official scenarios have been published, along with more than 5,000 player-created scenarios. Many of these so-called “Scenarios from the Front” are excellent. Also, Memoir 44 Online gives players a ready source of opponents most times of the day or night. There are online Memoir tournaments year-round. A wealth of information about the game is available at www.Memoir44.com .

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