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Orleans (ORL) Email GM Last updated July 15, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Ryan Feathers (1st Year)
Round Day Start Time Duration Location
Demo 1/1Mo181Exhibit Hall Annex Table #3
Heat 1/3Mo192Foggy Goggle Front
Heat 2/3We92Sunburst
Heat 3/3Th112Foggy Goggle Front
2022 Tournament Format HMW-Points

Come out and enjoy the 2015 Kennerspiel des Jahres nominated game and see if you can be the most successful in medieval France! Half a deck builder, half a worker placement game, Orleans is an innovative new game from Reiner Stockhausen. Players recruit Farmers, Monks, Scholars, and other trades people to build a worker pool and take actions to better their game engine.

Each new worker gives a specific ability that improves your game engine in a specific way.

One of the greatest benefits of this game is that there are so many different paths to victory. Will you combine tech and guildhalls? Maximize trade goods? Get all the fishermen and monopolize coins? All are valid (as are many others). Past semifinal games have all been won with very different tactics (Manufacturing Wool, Board Domination, Fishermen, Technology, etc.)

The tournament will be played with three heats advancing the top 16 players to the semifinals using the Heats Most Wins – Points standard tiebreakers. If fewer than 32 people participate in the heats, the semifinals will involve 12, 10, 9, or 8 players so that no more than half the field advances. With fewer than 16 players, the top four will advance directly to the final. Games will be 4-player games using 3-player games if necessary. No 5 player games will be played.

Please note the following rules clarifications:

  • The first technology tile (cog) you place must replace a farmer. Whether it came from the Laboratory or a Craftsman
  • Games will be played with only the base tiles and board unless there is unanimous agreement at the table to use promo tiles.
  • Games will also be played with money as a limiting factor and please ensure that money is counted before starting the game (there should be a total value of 212 in a 3-4 player game).
  • When a pile of tiles runs out, you may no longer take the action that provides that tile (i.e. when there are no more scholars you cannot take the University action to move up the technology track)

Rule Exception for WBC: The Bathhouse is to be removed before the start of the game and not used.

Obvious Rule Exception for WBC: The start player for Round 1 should be determined randomly and not default to the youngest player.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.