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Santa Fe Rails (SFR) Email GM   Last updated July 16, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Andrew Drummond (1st Year)
Round Day Start Time Duration Location
Demo 1/1Mo131Exhibit Hall Annex Table #2
Heat 1/3Mo152Sunburst
Heat 2/3Tu202Sunburst
Heat 3/3We132Sunburst
2022 Tournament Format HMW-Points

In Santa Fe Rails, players build the Union Pacific, Santa Fe, Great Northern, Kansas City, and Southern Pacific railroads from their bases in Chicago, New Orleans, Kansas City, and Milwaukee. The short lines, Texas Pacific, Denver & Rio Grande Western, Western Pacific, and Rock Island, make their appearance in the middle of the game. Players play City cards to lay claim to end-game Victory Points for the number of railroads connected to their cities. They lay track pieces to create the connections of the major railroads to those cities. Special cards allow railroads to establish Branch Lines. Players may opt to grab special cards that allow the laying of extra tracks on a turn. Boomtowns can be created out of small-value cities. Short line railroads can be used to connect out-of-the-way places. The game ends when all the track pieces for the major railroads have been used. The Cities with the higher values and most railroad connections will score the most.

Play in as many heats as you wish. 4-player games will be the preferred format with 3 player games if numbers force. 5 player games will only be used if there is a lack of game copies for that heat.

16 will qualify for the semifinal if the tournament has 32+ players (otherwise 8) based on the Heats Most Wins – Points standard tiebreakers.

Multiple heat winners will be split at the semifinal tables. Four winners advance to the final. If we have less than four tables in the semifinal, then we'll advance enough runners-up to get four finalists. Difference to winning score will be the tiebreaker to determine which runner-up advances.

Tournament Officials: I will be playing. Grant LeDue and Adam Hurd will be the Assistant GMs who will always rule against me.

Feel free to write with any questions about the tournament.

Special Tournament Rules: Only the standard rules will be used. The Advanced game and optional rules will NOT be used.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.