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Splendor (SPD) Email GM   Last updated July 16, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Rob Murray (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSu161Exhibit Hall Annex Table #4
Heat 1/3FSu171Seasons
Heat 2/3We161Grand Ballroom
Heat 3/3Th101Seasons
QuarterfinalFr151Wintergreen
SemifinalFr161Wintergreen
FinalFr171Wintergreen
2022 Tournament Format HMW-Points

Splendor is a quick card collecting game where players are merchants of the Renaissance competing for the most prestige. Gems are collected and used to purchase cards which provide victory points and discounts on future purchases.

Heats will be played as 4-player games. A flight system will be used to randomize seating as players sign in, minimizing wait time.

When any player reaches 15 points, the end of the game is triggered and play continues until all players have had equal turns. The player with the most points wins. If tied, the player with the fewest development cards wins. If still tied, in a heat game, both players will be considered winners. In elimination games, an additional tiebreaker of most gems remaining will be used. If players are still tied, the winner will be determined by a die roll.

Advancement will be determined by the Heats Most Wins – Points standard tiebreakers. Winning two or more heats guarantees a spot in the quarterfinals. Players with one win, based on the standard tiebreakes, will be included to fill up to the next level of 27, 36, 48, or 64 players. Preference is for 3-player playoff games if possible, but 4-player games will be used if required.

Special rules: If a player forgets to discard down to 10 gems at the end of their turn, and this is not caught before the next turn has been taken, then the player must immediately discard down to 10 gems. However, the discarded gems should be set aside instead of being immediately returned to the supply; they will be returned the next time that player ends their turn. This ensures that the player to their left gets the first chance at the discarded gems.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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