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Virgin Queen (VGQ) Email GM   Last updated July 16, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Ed Beach (3rd Year)
Round Day Start Time Duration Location
Demo 1/1FSu101Exhibit Hall Annex Table #9
Heat 1/2FSu126Rathskeller
Heat 2/2FSu186Rathskeller
SemifinalMo96Rathskeller
FinalMo186Rathskeller
2022 Tournament Format HMW-Points

Virgin Queen is a multiplayer card-driven game (released by GMT in April 2012). It is a sequel to the popular WBC tournament game Here I Stand that covers all the action of the second half of the 16th Century, including the naval battle of Lepanto and the sailing of the Spanish Armada.

The Tournament Scenario published with the game is used for all games in this event.

Tournament Format:

The tournament will conform to the WBC standards for an event with two heats using the Heat Most Wins-Points format. We will have two opening round games on Sunday to determine the semifinalists. The GM will form an appropriate number of tables for each heat. Preference will be given toward setting up 6- player tables, but will use 4-player and 5-player tables as necessary. The number of semifinalists is determined by the number of tournament entrants, as follows:

  • Less than 24 entrants: semifinal round is skipped
  • 24-35 entrants: 12 semifinalists
  • 36+ entrants: 18 semifinalists

These two opening round games are limited to three turns (Turns 3, 4 and 5). No such limit will be applied to the semifinal and final games; they will be allowed to go the full four turns if necessary.

Game Scoring:

In order to promote strong competitive tournament play, the scoring for a game in the tournament is modified as follows:

  • Base Score starts with the VP for your power at the game’s end
  • In games that conclude on Turn 3, all non-winning powers have their score reduced by 4
  • In games that conclude on Turn 4, all non-winning powers have their score reduced by 2
  • Credit for second place is not awarded unless a game finishes in Turn 5

Advancement:

Finalists are chosen first from the semifinal winners, then from those non-winners with the highest semifinal point total (ties go to player with higher rank from preliminary rounds). Alternates for the semifinals will be posted after the second opening round game. Alternates are encouraged to appear before the start of the semifinals so we can ensure that all semifinal games are played with a full allotment of six players. Alternates may also be chosen for the final.

Pairings and Power Determination:

Preliminaries: All table assignments are determined at random (though Team Tournament teammates will be separated). Players choose powers in the numerical order assigned to them during the random draw.

Semifinals: Table assignments are done according to rank from preliminary rounds (distributing the highest ranked players to different tables). Highest ranked players get first choice of power at their table.

Final: Semifinal winners get first choice of power (in order of semifinal point total, ties going to player with highest rank from preliminary rounds).

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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