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Voyages of Marco Polo (VMP) Email GM   Last updated July 16, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Chris Wildes (2nd Year)
Round Day Start Time Duration Location
Demo 1/1FSa101Exhibit Hall Annex Table #3
Heat 1/3FSa172Foggy Goggle Front
Heat 2/3FSu102Sunburst
Heat 3/3Mo122Seasons
2022 Tournament Format HMW-Points

The Voyages of Marco Polo is a dice-worker placement game in which players recreate Marco Polo's journey from Venice to China and the court of Kublai Khan. Each player drafts a character and corresponding power to start the game. The game is played over five rounds. Each round, the players roll their five personal dice and take turns using those dice to perform actions. At the end of five rounds, the player who has accumulated the most victory points is the winner.

For this event there will be three heats, a semifinal, and a final. During the heats, 3 and 4 player games will be played, with 4 players preferred. No expansion content will be used for this event, only the base game components. Throughout the event, family members will be separated unless it is impossible to avoid.

We will use one slight rules variation/clarification for this event: Four goal cards will be dealt to each player BEFORE character selection. Each player will then select two goal cards to keep AFTER character selection.

For individual games, the first tiebreaker will be most remaining camels as in the rule book. The second tiebreaker will initial turn order from the first round.

After the three heats, the players will be ranked using the HEATS: MOST WINS – POINTS formula.

Assuming at least 32 total players, the top 16 players will qualify for the semifinal. Alternates will be taken in ranked order to fill the 16 semifinal slots as needed. Tables for the semifinal will be seated according to rank in snake fashion:
  • 1-8-9-16
  • 2-7-10-15
  • 3-6-11-14
  • 4-5-12-13

In the semifinal and final, we will be using a bidding system for character selection/turn order on the first round. Players will see the full board setup prior to bidding, including the available selection of characters. Starting contracts will be randomly attached to seats and will be factored into the bidding.

If there are four finalists and one (or more) cannot attend the scheduled final, the GM will attempt to contact runners-up (in order of proximity to first place) from the semifinal games to ensure a 4-player final. If no runners-up can be located, a 3-player final will be held. Final placement for non-finalists (5th and 6th place) will be determined by finishing position in the semifinal and then narrowest margin of loss by percentage.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.