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Wilderness War (WNW) Email GM Last updated July 16, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Grant LaDue (2nd Year)
Heat/Round Day Start Time Duration Location
Demo 1/1Tu181Exhibit Hall Annex Table #2
Round 1/4Fr94First Tracks Slopeside
Round 2/4Fr134First Tracks Slopeside
Round 3/4Fr174First Tracks Slopeside
Round 4/4Fr214First Tracks Slopeside
SemifinalSu94Laurel
FinalSu134Laurel
2022 Tournament Format  Swiss Elim

The format of the tournament will be Swiss this year.

TOURNAMENT RULES:

All games will be of the Annus Mirabilis Scenario. The official 3rd Edition Rules will apply and none of the Official Optional Rules will be used. In addition, the three Special Rules listed below will be in effect. As per Rule 13.14, a draw will count as a victory for the French player.The use of a cell phone, tablet, computer or blackberry while playing is not allowed.

SPECIAL RULE #1:

Starting with the Late Season 1757 turn, at the beginning of EVERY turn - after the cards have been dealt and examined but before the first Action Phase - the British player may retrieve one British Regulars or Highlanders card from the discard pile and place it in his hand AFTER RANDOMLY discarding one card from his hand*. He may not retrieve the card that he has just discarded. The turn then proceeds normally.

* NOTE: If the Surrender! card is discarded, the French player (only) has the option to declare a reshuffle of the deck at the end of that turn. He may wait until the end of the turn before deciding.

SPECIAL RULE #2:

The French 1-4 Marine Detachment units (only) are now just one step. Whenever one of these units takes a step loss it is permanently removed from play instead of being flipped to its 0-4 side. For purposes of taking losses as a result of battle, assault, attrition or event, whenever a French stack that includes both 3-4 Regulars units and 1-4 MD units takes losses, all 3-4 units in the stack must be flipped before any MD units are eliminated. For purposes of this rule when taking losses for winter attrition, the Marine Detachments are considered to be reduced (flipped) units.

SPECIAL RULE #3:

The At Start VPs are to be set to French 3 in all games.

Rule Clarification: The Designer has ruled that the reference to besieged fortresses in the first sentence of Rule 8.22 should also include besieged forts. That is how it will be played in this tournament. What this means is that Ohio Forks would NOT be considered to be controlled by the British for victory purposes under Rule 13.12 if a British fort in that space was being besieged by the French at the conclusion of the game.

SEEDINGS/PAIRINGS/BYES:

The eight players with the highest AREA rating will be seeded. If there are less than 16 players in the tournament this number will be adjusted downward accordingly. Each of the seeded players in Round 1 will play a random unseeded player and any excess unseeded players will be paired randomly amongst themselves. In the following rounds pairings will be completely random.

If there is an odd number of players in Round 1, then the highest finishing player from last year who is playing will get a bye. If there is an odd number of players in subsequent rounds, then an eliminated player from a previous round will be recruited to play as an Eliminator. If an Eliminator cannot be found, then the highest eligible finishing player from last year who is playing will get a bye (no player can receive more than one such bye for the tournament).

TIEBREAKERS:

Players will earn tiebreaker points equal to the AREA rating of each opponent he or she defeats. For the purposes of resolving ties when determining the final standings, the player(s) with the highest total tiebreaker points will finish higher. If a tie must be broken between players who have an equal number of tiebreaker points, then the player with the lower AREA rating will win the tie. If a third tiebreaker is required, then the player with the most games played as the British will win the tie (if they are still tied, then a coin will be tossed). Unrated players will be assigned a provisional rating of 5000 for tiebreaker purposes. Eliminators can earn tiebreaker points.

DETERMINING SIDES:

In most games the sides are to be determined randomly (roll dice). HOWEVER, after Round 1 the GM may assign sides when announcing pairings in an attempt to even out the sides played by each player. For example, if Player A and Player B are matched to play in Round 2 and Player A played as the French in Round 1 while Player B played as the British, the GM will assign Player A to play is the British for that pairing. The goal for the tournament will be that each player will play each side an even number of times if at all possible. Therefore, when announcing pairings after Round 1, the GM will also announce the sides or whether sides should be determined randomly.

Additional Prizes: GMT will usually offer merchandise credits to the top three players. Period weapon replicas are traditionally awarded by the GM.

Links:

AREA