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Washington's War (WWR) Email GM Last updated July 16, 2022
Class A: Experienced Players Only Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. 
Schedule  GM: Bill Peeck (1st Year)
Heat/Round Day Start Time Duration Location
Round 1/4Sa92Maple
Round 2/4Sa112Maple
Round 3/4Sa132Maple
Round 4/4Sa152Maple
QuarterfinalSa172Maple
SemifinalSa192Maple
FinalSa212Maple
2022 Tournament Format  Swiss Elim

TOURNAMENT OFFICIALS

Keith Wixson is the GM. Two Assistant GMs will be announced. All will be playing in the event.

TOURNAMENT FORMAT AND SCHEDULE

The format of the tournament will be Swiss Elimination. Four Swiss rounds will cut field to 8 players for the single elimination portion of the tournament. The time limit will be 2.5 hours per round. There will be very little time between rounds. Late rounds may be pushed to Sunday morning if necessary.

TOURNAMENT RULES

The official 2014 GMT rules will apply. The Optional Tournament Rule in Section 6.34 of the rules will be in effect: Whenever the British player plays either the Declaration of Independence or the Benjamin Franklin: Minister to France Special Events, the event takes effect as it normally does. However, the British player may then draw a replacement card and immediately take another action using any card (not necessarily the replacement card). The Declaration of Independence and Franklin events always occur first.

SPECIAL TOURNAMENT RULE: In order to speed play in the early rounds, the 1782 and 1783 War Ends Cards should be removed from play before the initial deal and set aside. No games in the early rounds will last longer than seven turns. In other words, all games will end with the conclusion of the 1781 turn if they have not ended sooner. This rule will not apply once we are down to the last four to six players at the GM’s discretion.

The use of a smart phone, tablet, computer or blackberry while playing is not allowed and will not be tolerated. The use of chess clocks is encouraged but optional if both players agree.

PAIRINGS/BYES

Pairings will be random in all rounds, with the exception that in Round 1 (only) the top eight AREA rated players will not be paired against each other. After Round 1, to the extent possible, in each round players with one loss will be paired randomly against each other and undefeated players will be paired randomly against each other. If there is an odd number of players in the early rounds, then the highest eligible finishing player from last year’s tournament who is playing will get a bye (no player can receive more than one such bye for the tournament). In later rounds an eliminated player may be recruited to play as an Eliminator in order to avoid a bye being awarded.

TIEBREAKERS

Players will earn tiebreak points equal to the AREA rating of each opponent he or she defeats (zero points are earned for a loss). For the purposes of resolving ties when determining the final standings, the player(s) with the highest total tiebreak points will finish higher. If a tie must be broken between players who have an equal number of tiebreak points, then the player with the lower AREA rating will win the tie (if they are still tied, then a coin will be tossed). Unrated players will be assigned a provisional rating of 5000 for tiebreak purposes.

DETERMINING SIDES

In most games the sides are to be determined randomly (roll dice). HOWEVER, after Round 1 the GM may assign sides when announcing pairings in an attempt to even out the sides played by each player. For example, if Player A and Player B are matched to play in Round 2 and Player A played as the Americans in Round 1 while Player B played as the British, the GM will assign Player A to play as the British for that pairing. The goal for the tournament will be that each player will play each side an even number of times if at all possible. Therefore, when announcing pairings after Round 1, the GM will also announce the sides or whether sides should be determined randomly.

LATE ARRIVALS AND LONG GAMES

Latecomers for Round 1 will be matched up with other latecomers, and are still expected to finish by the ending time set for the first round, but risk forfeiting the round. Latecomers for subsequent rounds will likely be penalized.

Time limits will be strictly enforced to keep the event running on schedule. Games which are not completed when time is called will be adjudicated by the GM and Assistant GMs.

If a player disregards the time limits and warnings for slow play, the GM reserves the right to penalize the player. If you are having a problem with a slow opponent, please let the GM know as soon as possible. If you wait until time is called to say something, it can only hurt your cause.

Additional Prizes: GMT will provide merchandise credits to the top three players. In addition to the plaques, special prizes may be awarded at the discretion of the GM.

Links:

AREA