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1775: Age of Rebellion (775) Email GM Last updated May 24, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Jeff Lange (7th Year)
Round Day Start Time Duration Location
Demo 1/1FSu101Exhibit Hall Annex Table #1
Round 1 MulliganFSu142First Tracks Slopeside
Round 1/4Mo102First Tracks Slopeside
Round 2/4Mo122First Tracks Slopeside
Round 3/4Mo142First Tracks Slopeside
Round 4/4Mo162First Tracks Slopeside
Round SemifinalMo182First Tracks Slopeside
Round FinalMo202First Tracks Slopeside
2023 Tournament Format  Single Elimination with Mulligan

The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.

The American Revolution has begun!

Now you command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Share the fun in this light and fast paced game!

There will be a mulligan round where winners will be given a bye to the 2nd round of Single Elimination play.


Six Single Elimination rounds with a mulligan. Round Length is 2 hours. 2 Player games using the campaign scenario.

Tournament Rules & Optional Rules

OFFICIAL RULES: The official tournament rules in effect will be the interpretation of 1775 rules as set forth in Academy Games website. Copies of these will be available for players who need them prior to the start of the tournament.

AREA RATINGS: First round will pair randomly. Following rounds will pair based on colony differential from all rounds. All games will be AREA Rated. All players without an AREA rating will be given a starting rating of 5000 for tournament and recording purposes.

PAIRINGS:The specifics of the system follows:

  • All game results and player ratings will be posted and updated as results are reported.
  • Performance in the scenario will include win/loss and margin of victory.
  • If a scenario ends in a tie - both players will total all their faction cubes - The player with the most cubes remaining on the board will be declared the winner. If still tied - players will roll all faction dice against their opponent’s faction dice until only one player has a die remaining. If still tied, Players will flip a coin. NOTE: this has never happened.

SIDE DETERMINATION: The following procedure will be used to determine sides:

  • Flip a coin - winner will pick a random faction from the bag and will play that side. The other player will have the opposing faction.

Byes: Byes will be awarded randomly if necessary - no player will be awarded more than one. If possible, Byes will be prevented by allowing a three or four player contest to ensure all participants can participate in a round.

Adjudication : Slow play is discouraged, and time limits will be enforced. When the time limit is up, players will be allowed to complete the game turn in progress. The player with the most Victory Points will be the winner. If VPs are tied the GMs will assess the tactical situation and declare a winner by majority vote. Note that slow play by one player, if applicable, will be taken into consideration.

ACADEMY GAMES will provide additional prizes for the first three places.