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Adel Verpflichtet (ADV) Email GM Updated May 25, 2023
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule GM: Angela Bender (4th Year)
Round Day Start Time Duration Location
Demo 1/1FSu151Exhibit Hall Annex Table #6
Heat 1/3FSu112Grand Ballroom
Heat 2/3Mo112Alpine
Heat 3/3We112Alpine
SemifinalWe142Alpine
FinalWe162Alpine
2023 Tournament Format  Heats Most Wins - Points

In Adel Verpflichtet, players assume the roles of eccentric, aristocratic collectors who attempt to buy the greatest collection of obscure items at the auction house and exhibit them at a number of castles and palaces around Europe; the best exhibits gaining prestige and movement around the board. But beware! Thieves may appear at the auction house to steal the money paid for items or steal the items themselves when exhibited. Detectives may catch thieves who spend time in jail until their parole, while the Detective also gains movement around the board. Finally, when at least one player crosses the finish line, all the players have one more exhibit and the one who ends up farthest along the track is the winner. This is a coached event, come to any heat and learn how to play in just a few minutes!

This year Adel Verpflichtet, also known as Hoity Toity and By Hook or Crook, will be running three separate heats. In each heat, everyone will play two games (though players with just one hour to spare could play just the first if needed). The result will be determined by adding the scores of both games (the points are 5, 4, 3, 2, 1 for 5-player games; 5, 4, 2, 1 for 4-player games; 5, 3, 1 for 3- player games). Pairings will be designed to have no 3-player games and as few 4-player games as possible. Each heat is a separate entry for qualifying for the Thursday morning semifinal. The number of advancing players will be the smallest of 15, 20, or 25 which accommodates all those who scored 8 points or more and any remaining positions will be filled using tiebreakers.

The Semifinal and Final will each be a single 4 or 5-player game. The place in each game is determined by # of spaces past the finish line, the largest exhibit, and the oldest card in the set. For the Semifinal, advancement will be based on the standard HMW-P tiebreaker with a GM specific tiebreaker. For the Final, advancement will be based on the score (in the semifinal). Tiebreakers will be total spaces beyond the finish line, total size of finished sets, total cards, oldest card, second oldest card, and best heat.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Score in a single heat
  4. High dice roll.

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