Through the Ages is one of the most highly ranked and respected civ-building games of all time, and this tournament is always a highlight of WBC for those who play it.
Through the Ages will be run as a tournament with two Heats. For the last few years, one heat win has been sufficient to secure advancement to the Semifinal (even for players who skip the other heat), though anyone who wants to guarantee advancement (especially in the case of a large increase in the size of the field) is advised to play both.
For the Heats, we will play 3-player games whenever possible. For the Semifinal the exact mix of 3 and 4-player games will depend on how many Heat winners show up for the Semifinal.
If there are at least 13 winners present for the Semifinal, then the Top 16 players will advance to four 4-player games (whose winners then crew a 4-player Final). If less than 16 winners appear for the semifinal (or if total tournament attendance drops) then the GM will adjust the Semifinal format so that 50% or less of the field advances and so that only as many non- winners advance as are necessary to complete even tables of 3- or 4-players. The last several tournaments have had 12 Semifinalists.
Rules for Advancement:
Advancement will be based on the Heats Most Wins Points standard tiebreakers.
All games will use the “new” edition of the game, published in late 2015, and (if enough copies are brought) the New Leaders and Wonders expansion, which was published in 2020. Don’t worry if you’ve never played with this expansion – it doesn’t change any rules, it just adds some new cards. Players who own the app may request a heat table that is played through the app instead of using tabletop components. Semifinal and Final will use the app, if and only if, all players at the table prefer to play that way (and have access). Last year all 12 semifinalists did.
If the score is tied at the end of a Heat, both players get credit for the higher position finish. If this happens in the Semifinal or Final, the player who went later in the initial Turn Order wins the tiebreaker and gets credited with the higher finish.
If you are randomly paired against the same person in two different Heats, you may request a new table.
In the semifinal, double heat winners will be seeded as evenly as possible among the tables.
Note that the Through The Ages honorable withdrawal rule trumps the normal WBC prohibition against leaving a multi-player game before it ends (though keep in mind that the new version does not allow for honorable withdrawals during Age IV).
HEATS: MOST WINS - POINTS (HMW-P):
- Most Wins (e.g., total in all heats entered)
- Total Points – Players earn the following pints in each heat they entered:
- 1st Place - 1,000 points
- 2nd Place - 100 points
- 3rd Place - 10 points
- 4th Place - 1 points
- All other places - 0 points
- e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
- GM Specific Tie-breaker - Percentage of winner’s score (average across all games played)
- High dice roll.