Trial Ballot Results
WBC Orphans/Preliminary Event List
WBC Tournament Previews
WBC Scheduling Tools
BPA Open Gaming
BPA Game Library
WBC Preregistration
Icon Key

Amun-Re (AMR) Email GM Updated May 25, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Alex Bove (2nd Year)
Round Day Start Time Duration Location
Demo 1/1FSu111Exhibit Hall Annex Table #5
Heat 1/3FSu182Wintergreen
Heat 2/3Mo92Sunburst
Heat 3/3Th112Seasons
2023 Tournament Format  Heats Most Wins - Points

Welcome to ancient Egypt, land of the pyramids.

Amun-Re is an auction game for 3-5 players by Reiner Knizia. In the game, players compete in auctions for Egyptian provinces and then use actions to improve their provinces with farms and pyramids. Once per round, players sacrifice to Amun-Re with the hope of gaining rewards for their generosity. Halfway through the game (3 rounds), the Nile floods and provinces are swept away, only to be fought over again in the New Kingdom (3 more rounds). Scoring occurs after the third and sixth rounds. Players must make careful bids, use cards wisely, and build pyramids efficiently to win.

Tournament Structure

There will be three heats, a semi-final, and a final.


During the three heats, 3-player games will be avoided if possible, and 5-player games will be preferred.

After the three heats, the players will be ranked according to the HMW-Points Standard Tiebreakers. Those with the most wins will receive the highest semifinal seeds, and then all other winners (and possibly non-winners if needed) will be ranked according based on the HMW-P tiebreakers


The top 25 heat winners will qualify for the semifinal. Alternates will be taken in ranked order as necessary to fill the field to 15, 20, or 25 players.

All winners of at least one heat will advance unless we have more than 25 unique winners (this has never happened in the event’s history).

During the semifinal, players will be assigned to tables based upon their heat ranking, with the top-seeded qualifiers being placed at separate tables.

In cases where we end up with tables of unequal player count, the player count at each table will be randomly determined.

After the semifinal games, the semifinalists will be ranked by:

  1. Finish in the semifinal.
  2. Among those who did not win a game, narrowest margin of loss in percentage terms.
  3. Ranking from the heat results.

The top five semifinalists advance to the final. The semifinal ranking also determines the 6th place finisher.

Note: Per convention rules, if a player qualifies to advance and chooses not to, they forfeit any prizes/laurels they may have been entitled to.

Rule Modifications & Clarifications:

  • Game Setup
    • Randomly determine seat order and start player.
    • In any potential 4-player (or 3-player) games (heats or semi-finals), each individual game will draw and expose the three (or six) unused provinces during setup. This will be done to reduce luck of the draw impacting strategies. Regardless of the exposed provinces, there will be no other changes in game play and all power cards will be considered playable as designed.
  • Items in both Phase 3 and Phase 5 should always be performed in the same order: cards, farmers, and then bricks.
  • When drawing power cards during the purchasing phase (Phase 3) or as a reward during the sacrifice (Phase 5), each player must state in advance how many cards they will draw. Players are allowed to look at their cards before deciding how many farmers and/or bricks to purchase/receive.
  • The deck should be reshuffled as soon as it is emptied. Do not forget to place bonus cards for provinces under the corresponding province card(s) during Phase 1.
  • Power cards may not be sacrificed as if they were cash. Players may only use money cards and the “sacrifice correction” power card during Phase 4.
  • Single Game Tiebreakers – In heats, all tied players share the win. In semifinals/finals, tiebreakers are as follows:
    1. Number of Pyramids
    2. Number of Bricks
    3. Total number of Temples + Farmers
    4. Gold
    5. Reverse final turn order
  • Deal making / negotiating is prohibited. Players may neither agree in advance to “share” the bonus points for pyramid-building, nor to make/change particular sacrifices, etc., nor engage in other forms of collusion/coercion. If a player(s) is found to be attempting to coerce another player, they will be disqualified from advancing to the next round regardless of game outcome. As this may be a subjective policy, the GM and Assistant GM's must unanimously agree such an infraction warrants disqualification.
  • Player Responsibilities
    • Table talk should be kept to a minimum.
    • As Amun-Re can push against our two-hour time limit, please be mindful of the pace of play, and, if necessary, politely push for faster play to keep the game on track so it finishes on time. If needed, call over the GM.
    • It is the responsibility of all players to verify before playing that the game setup is correct and that there are no missing or extra components. If during the game it is found that the game is not complete, then the players will finish the game as is.
    • It is the responsibility of all players to verify the completeness and accuracy of the scoresheet before it is turned into the GM, who will accept it as is. Please double check your math!
    • The game winner is to return the following to the GM at the end of the game:
      • The completed scoresheet
      • Any table numbers, playing cards, etc. used to assign players to tables.


  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.