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Ace of Aces (AOA) Email GM Updated May 24, 2023
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule GM: Matt Chesnut (1st Year)
Round Day Start Time Duration Location
Heat 1/4FSa202Evergreen
Heat 2/4FSu212Evergreen
Heat 3/4Tu192Evergreen
Heat 4/4Th192Chestnut
2023 Tournament Format  Free Form

The aerodrome is open. Prepare for battle!

No experience is necessary to play in this tournament. Learning the game takes less than five minutes. The GM will be available during Circus heats to coach you through a game, and many of the veteran players are willing to teach new players as well. You will be in the cockpit facing down your first opponent in no time!

The Ace of Aces tournament will be held in scheduled Circus heats and through free form Recon Patrols. A Recon Patrol means you can find opponents to play at any time during the week before the deadline of returning the flight records. Pilots (players) can register for the tournament with the GM at the Circus heats or by signing up with the registration form available at the event kiosk with name and badge number.

Flight records, provided by the GM during scheduled Circus heats and available any time at the event kiosk, are to be filled out for each dogfight. These flight records may be taken with the pilot to be filled out during Recon Patrols throughout the week. As the GM will not always be available to resolve disputes, good sportsmanship is vital. All flight records must be returned to the event kiosk by 8 pm Friday or to the GM at the last scheduled Circus heat. Please return the flight records even if you did not complete the minimum number of flights or unique opponent requirement!

Each game reported on the flight record must include:

  • name
  • badge number
  • opponent's name
  • opponent's badge number
  • result of dogfight
  • damage to each player
  • opponent's signature

The game will be played using only the beginner rules except that aces will not be included. Pilots must have at least 15 dogfights against ten different opponents, with no more than five against the same opponent. No more than 40 dogfights will be counted. Advancement to the Final Circus will be determined by highest point average of valid dogfights.

Points are awarded as follows:

  • 5 points if the dogfight ends by you shooting down your opponent and not being shot down yourself.
  • 3 points if the dogfight ends by both you and your opponent being shot down on the same turn OR if the dogfight ends due to being lost in the clouds and you inflicted more damage than your opponent.
  • 1 point if the dogfight ends due to being lost in the clouds and you and your opponent inflicted the same amount of damage or your opponent inflicted more damage than you.
  • 0 points if the dogfight ends by you getting shot down but your opponent does not.

The point total will be divided by the number of flights flown. Ties will be broken by highest number of flights flown followed by greatest difference in damage inflicted over damage received. If there are not enough qualifiers that meet the minimum requirements, the remaining flight records will be considered by dividing the point total by the average number of flights flown by the qualified finalists. For example, if there are 4 pilots that meet the minimum requirements, then they are all in the finals. If their average number of flights flown is 18, then the remaining flight records will have their point totals divided by 18 to determine who gets the final two spots in the Final Circus.

The Final Circus

The top six pilots, the Aces, will advance to the Final Circus. Check the event kiosk for a list of the finalists and alternatives. The Final Circus will be a round robin event where each Ace faces one another once for a total of 5 dogfights. The winner will be based on best record during the Final Circus. The first tiebreaker is head-to-head results between those tied. If there are more than two players tied and head-to-head does not resolve the tie, then the second tiebreaker is damage differential.

Additional Final Circus Rules:

  • Dogfights cannot end by being lost in the clouds or by both pilots being shot down with equal damage (if both are shot down but one pilot inflicted more damage, then the pilot who inflicted more damage is the winner). Instead, both players return to page 170 and continue the dogfight.
  • No continuous stalling in place. If you are on page 187, 188, 198, 205, 209, or 213, you may not call one of these pages that continues a stall pattern.

Additional Prizes: Additional prizes may be provided for different feats in the game, and all Aces (finalists) will receive something to recognize their accomplishment.