Please bring a copy of the game! It has been out of print for some time, so we need players to bring copies if at all possible.
Round 1 will feature a mulligan round on the First Saturday. You will play the same battle twice versus the same opponent, one game as the Confederate and one game as the Union. If you win both games, you advance to round 2. If each player wins once the winner will be determined as follows: the player capturing the most total flags across both games; if tied, the player killing the most figures across both games; and if still tied, decided by a die roll (most sabers on 6 dice). Winners are eligible to advance to Round 2 on (the second) Saturday at 11 a.m. for single elimination play. If you lose the mulligan, you can try again in round 1 at 9 a.m. on the second Saturday, which will use the same procedure as the mulligan (and the same scenario). You may play in either or both round 1 sessions.
Round 2 and succeeding rounds are single elimination and will each consist of a single game against a random opponent. We did our best to select balanced scenarios; however, some may prefer one side over the other. If both players want to play the same side, the following bidding procedure will be used. Both players will roll all battle dice. The player who rolls the most crossed sabers will bid first; if the number of crossed sabers is tied, re-roll until there is not a tie. What you are bidding is the number of infantry figures you will remove from the board. The figures removed are chosen by your opponent before the cards are dealt. Only one figure can be removed from each infantry unit. Zero is a valid bid. When a player does not want to raise the bid, the bidding is over, and that player takes the other side and will choose the figures that are removed.
The tentative battle scenarios are the following:
- Round 1 and Mulligan: Chickamauga
- Round 2: Murfreesboro
- Round 3: Gaine’s Mill
- Round 4: Dranesville (if needed)
- Semifinal: Wilsons Creek
- Final: Gettysburg (Devil’s Den & Wheat Field)
The second edition of Battle Cry will be the default edition for the tournament, but efforts will be made to accommodate owners of the first edition, particularly in the early rounds.
There will be a time limit of one hour per game. Games not finished in one hour will be subject to adjudication.
If at any point there is an odd number of players, an eliminated player will be asked to play again as an eliminator. If there are 3 players left at the end, the top seeded player (by total wins, total flags, or total figures) will play the eliminator. If the eliminator wins, the other semifinal becomes the final, and the winner of that semifinal game will be the champion.
Places after the top 2 will be determined by round eliminated, total number of wins (including only Round 1 or the mulligan), total number of flags, and figure differential.