Breakout: Normandy is a two-player game for experienced players. This a single elimination tournament with 5-hour rounds. There will be a Mulligan Round preceding the start of Round 1. If you win your Mulligan Round, you can skip Round 1 and automatically advance to the 2nd Round. If you lose, you can still play in Round 1 as if the Mulligan did not happen.
Choosing Sides: each player will secretly pick a counter of his preferred side and then reveal that side simultaneously with his opponent. If the sides are different, the game begins without a bid. If they are the same, the players will bid for their preferred side using Supply Points (SP). Each player will then secretly record how many SP they are willing to give to the non-preferred side in order to get their preferred side. These are then revealed: the higher number gets his side; the lower number gets the other side and a bank of the SP that were bid by the winning player. These SP can only be used to buy impulses, not to resupply units.
Example: both players prefer the Allies. Player A bids 22, B bids 34. Player B would be the Allies, and Player A would get the Germans and start the game with 34 SP.
Players will be randomly matched in each Round.
The GM will be an entrant, but the asst GM’s will decide if there is any rule dispute or other issue in a game that the GM is playing.
For matches not finished within 15 minutes of the start of the next round, there will be adjudication by the GM and his assistants. No one wants to have their game adjudicated (including the adjudicators) but it is our only option if the Tournament is to proceed in a timely fashion. Players should make every effort to avoid this, and the GM will monitor play and issue warnings to speed up play as needed.