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Brass (BRS) Email GM Updated June 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Allan Jiang (1st Year)
Round Day Start Time Duration Location
Demo 1/1Mo91Exhibit Hall Annex Table #1
Heat 1/3Mo103Alpine
Heat 2/3Th183Alpine
Heat 3/3Fr193Alpine
SemifinalSa93Alpine
FinalSa193Alpine
2023 Tournament Format  Heats Most Wins - Points

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal, and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take two actions each following the turn order track.

Note that Level 1 Cotton Mills are worth 5 points in all formats of Lancashire for purposes of this tournament.

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. New features in Brass: Birmingham include 3 new industries (breweries, manufactured goods, and pottery), and a new Sell system involving beer.

All games will be four-player games, if possible. Three-player games will be played if needed.

Sixteen (16) players will advance to a Semifinal round to be comprised of four (4) four-player games. Advancement to the Semifinal will be determined using the Heats: Most Wins – Points Standard Tiebreakers.

The semifinal tables will be seeded based upon performance during the three (3) heats. The top four (4) qualifiers will be placed into Group A, positions 5 through 8 into Group B, positions 9 through 12 into Group C and positions 13 through 16 into Group D. One qualifier from each Group will be drawn randomly and placed at each semifinal table.

During the heats, players will be grouped according to preference for the Lancashire or Birmingham formats. In the elimination rounds, a majority vote determines for preference of format (Lancashire vs. Birmingham), with ties resulting in playing Lancashire.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Average % of winner's score
  4. High dice roll.

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