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Beyond the Sun (BSN) Email GM   Updated June 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Chris Wildes (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSa101Exhibit Hall Annex Table #6
Round 1/3FSa172Snowflake
Round 2/3FSu152Sunburst
Round 3/3Mo112Wintergreen
2023 Tournament Format  Heats Most Wins - Points

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence.

The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points, which are obtained by researching technologies, improving their economy, controlling, and colonizing systems, and completing various achievements and events throughout the game.

Throughout the event, family members will be separated unless it is impossible to avoid.

Ties within games will be broken by the following:

  • The player with the fewest remaining food and ore production discs on their player mat. (Not automated discs)
  • The player with the highest number of remaining ore.
  • The player with the most achievements completed.
  • The player going later in the turn order.

After the three heats, the players will be ranked using the HEATS: MOST WINS – POINTS Standard Tiebreakers. For each game, a GM-specific tiebreak value will be assigned.

Assuming at least 32 total players, the top 16 players will qualify for the semifinal. If there are fewer than 32 total players, the semifinal count will be the largest multiple of four that is less than or equal to half the total number of players. Alternates may be taken in ranked order to fill the semifinal slots as needed up to the next multiple of four. The top four seeds from the heats will be separated for the semifinal as much as possible.

Four player games will be preferred for the semifinal and if there are fewer than 4 semifinal games then the closest runners-up will advance to the final, determined by finishing position in the semifinal and then narrowest margin of loss by percentage. Four players will advance to the final if possible. Final placement for non-finalists (5th and 6th place) will be determined by finishing position in the semifinal and then narrowest margin of loss by percentage.


  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker
    • For wins (your score/second place score)
    • For non-wins (your score/winning score)
  4. High dice roll.