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Carcassonne (CAR) Email GM Updated June 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Jennifer Visocnik (9th Year)
Round Day Start Time Duration Location
Demo 1/1Mo131Exhibit Hall Annex Table #2
Heat 1/3Mo151Seasons
Heat 2/3We131Seasons
Heat 3/3Th91Seasons
QuarterfinalSa211Wintergreen
SemifinalSa221Wintergreen
FinalSa231Wintergreen
2023 Tournament Format  Heats Most Wins - Points

Carcassonne is a tile placement game featuring the southern French city of Carcassonne. Carcassonne is famous for its unique Roman and medieval fortifications. Players develop the area around Carcassonne by drawing tiles and deploying their followers on roads, in cities, in cloisters and in fields.

The skills and strategies (and a little bit of luck) of the players determine who is victorious. Carcassonne is considered one of the "gateway" games that opens the world of boardgames to many new players and has spawned many sequels and imitators.

Since 2019, the Carcassonne GM team has incorporated a play-balancing technique so that all players will have an equal number of turns. In 3 and 4-player games, the starting player will place their meeple on the initial start tile. The 2nd player will draw the first tile from the bag, place it (& optionally his/her meeple), and play continues as normal. In a 5-player game, please remove one curvy-road tile before play begins to balance the number of tiles each player will have.

Carcassonne will utilize the Heats Most Wins – Points Standard Tiebreakers for advancement. In the event of a tie game, the following tiebreakers will be used:

  1. The player with the most unused meeples in their supply at the end of the game.
  2. The player with the fewest farmers on the board
  3. High dice roll

All heat winners will advance to the Quarterfinals. There will be 16 tables in the Quarterfinals, and the top 16 seeded players will be seated at separate tables. Remaining winners will be randomly assigned to those tables. If the number of quarterfinalists is not evenly divisible by 16, the top seeded tables will have fewer players at their table.

The tournament will use the base set of tiles (no expansions). The final will feature the giant Carcassonne set and character meeples.

Farm Scoring (current Rio Grande Rules): 3 points for each city adjacent to a farm for the player(s) with most farmers in the field.

Additional Prizes: At the final, the 4th place player will take home his/her set of character meeples that they played with in the final.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker
    1. Fewest total points behind first place in second place finishes (Not Playing in a heat counts as an N/A for this criteria, not 0 points)
    2. Fewest total points behind first place in all finishes (Not Playing in a heat counts as an N/A for this criteria, not 0 points)
    3. Highest total points ahead of second place
  4. High dice roll.

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