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Cascadia (CAS) Email GM Updated June 30, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Paul Klayder (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSa141Exhibit Hall Annex Table #5
Round 1/3FSa172Seasons
Round 2/3FSu182Seasons
Round 3/3Mo132Seasons
2023 Tournament Format  Heats Most Wins - Points

Cascadia is a light but challenging tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest. It was the Spiel des Jahres winner in 2022. Players build their terrain and populate it with wildlife. Points and bonuses are awarded for large areas of each type of habitat as well as for meeting randomly drawn wildlife goals. (See rules at: 226072/cascadia-english-rulebook)

TOURNAMENT PROCEDURES: The original Cascadia game and rules will be played (no promo cards.) The seat order and starting player are determined as part of the check-in process. The player with the most points at the end of the game wins. In the case of a tie, the tied player with the most Nature Tokens wins. If that does not break the tie, the tied player with the most bonus points for largest habitat types wins. If still tied, the tied player with the highest points earned from a single wildlife wins. 4-player games will be the priority in the heats, with some 3-player games as needed.

QUARTERFINAL: There will be a Quarterfinal (QF) if we have 128 or more unique players in the three heats. The top 64 players (who have won at least one game) will advance to the QF. If fewer than 64 winners appear for the QF, a combination of byes, 3-player games and/or advancing closest 2nd place finishers (all depending upon the number of participants) will be utilized to advance 16 to the Semifinal (SF) (four 4-player games). All players participating in the QF agree to continue to the SF and Final if achieved.

ADVANCEMENT CRITERIA: Advancement to the quarterfinal (if enough participants) or Semifinal will be determined by the HEATS: MOST WINS – POINTS Standard Tiebreakers.

SEMIFINAL & FINAL: If there is no Quarterfinal, the number of heat winners appearing for the Semifinal will determine the number of tables:

  • 1-4 winners: Skip to Final with the top 4 players present (winners and others)
  • 5-8 winners: Two 4-player Semifinal games will be played with the top 8 players present, advancing 1st and 2nd from each
  • 9-12 winners: Three 4-player Semifinal games will be played with the top 12 players present, advancing the winners plus the best 2nd on a percentage basis (tiebreaker on this would be by preliminary heat standings)
  • 13 or more winners: Four 4-player Semifinal games will be played with the top 16 players present

Seating in the Semifinal will be seeded based on the standings during the heats. 5th and 6th place laurels are determined by the highest non-advancing finishers in the Semifinal, compared on a percentage of the winning player’s score.


  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Point Differential from 1st Place
    • For 1st place finishers = 10%*(1-10%*2nd place score/your score)
    • For all other finishers = 10%*your score/1st place score
  4. High dice roll.