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Combat Commander (CBC) Updated June 1, 2023
Class A: Experienced Players Only Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. 
Schedule GM: Stan Myszak (1st Year)
Round Day Start Time Duration Location
Round 1/4We93First Tracks Poolside
Round 2/4We123First Tracks Poolside
Round 3/4We153First Tracks Poolside
Round 4/4We183First Tracks Poolside
SemifinalTh123First Tracks Poolside
2023 Tournament Format  Swiss Elimination

Circumstance have led us to having a new rookie GM this year. However, Brian’s description definitely captures the spirit of the tournament and I doubt I could do better on such short notice.

So you think you have got what it takes to be a leader of men? The Combat Commander tournament will give you the opportunity to display your leadership qualities. The CC tournament will feature scenarios from the European Theater for the years 1940-1945. You are in command and the troops await your Orders.

The Swiss Elimination format continues this year. There will be four qualifying Swiss rounds (play in as many or few as you wish, but the less you play, the less your chances to advance) that will advance four players to Single Elimination Semifinal play.

Starting with the first round, each match will give players a scenario to play. There will be a different scenario for use in each game of the first round. The scenarios for this year's event will be previously published scenarios. This year's event will require the use of CC: Europe and CC: Mediterranean. Any additional components used in the tournament not included in CC:E and CC:Med will be provided by the GM. Tourney participants are encouraged (but not required) to bring other CC components (i.e. CC: Pacific, CC: Resistance or Battlepacks).

Any undefeated players advance. Players with one loss will use the following tiebreaker system to determine who advances.

  1. Each tied player will be awarded advancement points for their winning games based upon the following formula:
    1. Most Wins by Surrender
    2. Lowest Victory points difference the game they lost
  2. If players remain tied after the calculation of advancement points a coin flip will be used to determine player finishing order.

The four players with the highest advancement points will advance to the Single Elimination Semifinal Round.