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Commands & Colors: Napoleonics (CCN) Updated June 20, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Tim Hitchings (1st Year)
Round Day Start Time Duration Location
Demo 1/1Tu171Exhibit Hall Annex Table #3
Round 1/3We92Fox Den
Round 2/3We112Fox Den
Round 3/3We132Fox Den
SemifinalWe152Fox Den
FinalWe172Fox Den
2023 Tournament Format  Swiss Elimination


FIRST ROUND: Three, two-hour long, matches — with a 30 minute break for lunch. Every player may play three games in the Swiss rounds win or lose.

SCENARIOS: The four scenarios used in round one will be:

  • Base Game - Rolica: French First Position - Matched players play the scenario twice, switching sides after the first game. The player who earns the most banners over the two games wins the match.
  • Spanish Expansion – Barossa - Sides will be determined by bidding banners.
  • Austrian Expansion – Elchinen - Sides will be determined by bidding banners.
  • Russian Expansion - Eylau 8am to Noon - Sides will be determined by bidding banners.

All scenarios may be found at:

Please bring the base game and the British, Spanish, Russian, and Austrian expansions, if possible.

GMT RULES: The Semifinal and the Final will use the rules from the Generals, Marshalls and Tacticians (GMT) expansion. The GMT Rules can be found at this web site: game-boxes/expansion-5.html

SEMIFINAL AND FINAL: Four Players will advance to a single game Semifinal, with two players advancing from the Semifinal to a single game Final. The two scenarios used in the Semifinal and Final will be:

  • Semifinal – Prussian Expansion - Dennowitz - Sides will be determined by bidding banners.
  • Final - Generals Marshalls & Tacticians Expansion - Orthez: French Left Sides will be determined by bidding banners.


    A Leader killed while accompanying a unit will NOT count as a banner UNLESS the Leader is alone at the start of the opponent’s turn.
  • A Player may discard one card of his or her choice and roll two dice for initiative. Infantry die sides orders Infantry, Cavalry orders Cavalry, Artillery orders Artillery, Sabers order a Leader and any accompanying troops, Flags are wild and order one unit of the player’s choice. The benefits of the discarded card are lost and the opposing player may not counterattack the discarded card.

CLOCKS: The games will be timed (clocks will be provided.) In game 1, each player will be allotted 25 minutes per scenario side and in each game thereafter, each player will be allotted 50 minutes of playing time per game. The Semifinal and Final will be untimed.

BIDDING: Participants may obtain their preferred side by bidding away banners. (Roll five dice to see who bids first. The player with the most sabers begins the bidding. Players may then any number of banners — including zero. Bids will REDUCE the number of banners required for their opponent to win the game. Bidding continues until one player accepts the bid of their opponent. Note that all banners will still count toward tiebreakers)