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Castles of Burgundy (COB)   Updated June 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Richard Irving (6th Year)
Round Day Start Time Duration Location
Demo 1/1Mo141Exhibit Hall Annex Table #4
Heat 1/3Mo163Sunburst
Heat 2/3We133Sunburst
Heat 3/3Fr93Snowflake
SemifinalSa133Snowflake
FinalSa163Snowflake
2023 Tournament Format Heats Most Wins - Points

    Rule #1: The main goal of this tournament is to have fun! If there is any dispute, problem, or argument, please refer to Rule #1.

    Tournament format:

    • There will be three heats
    • Players will be randomly assigned to four player games. If the number of players in a heat does not divide evenly by 4, a number of three player games will be formed.
    • As much as possible, GM will not assign players who you can play regularly (same family/city) in the same game. Players who select Castles of Burgundy as their Team Tournament game will not play in a game with another member of their own team.
    • Please inform the GM if you played in an earlier heat so I can use the same scorecard.
    • GM will post a list of semifinalists and alternates on the Castles of Burgundy kiosk after the final heat. If you decide not to play in the semifinals, please inform the GM.

    Boards to be used: Each round, each table will be randomly assigned a different board to play on. All players at each table will play on the same board. The GM will provide all boards:

    Expansion tiles from Expansion 2, 5, and 6 will not be used in this tournament (They can be imbalanced and change the tile mix so more tiles will not be in play.) The new Trade Routes expansion will also not be in use.

    Semifinal:

    • There will be 16 players in the semifinals. (In all likelihood, more than 1 win will be required to advance.)
    • Advancement will be based on the Heats Most Wins – Points Standard Tiebreakers.
    • Alternates: An alternate list will be generated by taking the next 10 finishers to fill out the field in the semifinals in cases where qualifiers fail to show up. The highest ranked alternates present at the starting time will be given the spots in the semifinals.
    • Assignment to semifinal games will be done in the same manner as in the heats.
    • Only winners in the semifinal will advance to the final.

    Final:

    • Final will immediately follow the semifinal.
    • The winner of the final will be the WBC Castles of Burgundy champion.

    Record Keeping: A sheet will be given to each table to record the official results of each game. Record the First Turn and Final Turn Order, which board the game was played on and where each player placed their first castle. (This information will not be used in the tournament, just for informational purposes only.) Please circle the name of the winner and record yellow “knowledge” tile numbers and the number of spaces of each other type of tile on the winning player’s board at the end of the game Please include any interesting events or comments in the space provided. This will help in writing my tournament report. Thanks!

    Errata, Rules Clarifications, etc.:

    • The GM will rule on rules disputes, except in games in which he is playing, in which case, an assistant GM will make the ruling. Any ruling will be recorded and used in the future should a similar dispute arise.
    • If the game is not completed in the three-hour time limit, the GM reserves the right to adjudicate the result. Mostly likely the GM will ask the players to complete the round and conduct final scoring. However, if the GM determined one player is primarily responsible for the slow play and has not sped up play in response to repeated prompting by the GM, the GM may impose penalty for the slow play.
    • Please keep the games moving.
      • At the start of the game, each player chooses their starting castle position in turn order before the tiles are set up on the main boards for the first phase.
      • Tie breaker: If two or more players are tied on VP’s, the player with most empty spaces will be the winner (per the errata). If still tied, the tied player who moved last in the final turn will be the winner.
    • GM may remove a player for deliberate cheating or abusive behavior. Always remember Rule #1.

    Thank you for playing Castles of Burgundy at WBC. Have fun!

    HEATS: MOST WINS - POINTS (HMW-P):

    1. Most Wins (e.g., total in all heats entered)
    2. Total Points – Players earn the following pints in each heat they entered:
      • 1st Place - 1,000 points
      • 2nd Place - 100 points
      • 3rd Place - 10 points
      • 4th Place - 1 points
      • All other places - 0 points
      • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
    3. GM Specific Tie-breaker - If tied on points:
      • Better result on 1st heat played
      • higher % score/winning score in all heats
      • higher %score/2nd place score in winning heats.
    4. High dice roll.

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