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Enemy in Sight (EIS) Email GM Updated June 8, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Matt Evinger (3rd Year)
Round Day Start Time Duration Location
Demo 1/1Mo111Exhibit Hall Annex Table #3
Heat 1/4FSu123Grand Ballroom
Heat 2/4Mo123Fox Den
Heat 3/4We113Grand Ballroom
Heat 4/4Fr193Alpine
SemifinalSa193Alpine
FinalSu93Laurel
2023 Tournament Format  Heats Most Wins -Points

This year the event will move to four heats, a Semifinal of 12 people, and a final of 6 people. Advancement will be based on the Heats Most Wins – Points Standard Tiebreakers.

Each heat will be a 3-hand/100-point limit allowing more games to go to 100 points. If the 100-point limit has not been reached, the third hand will only be started if 30 minutes or more remains. The time limit will be strictly enforced, and any delaying tactics will be considered during adjudication to the detriment of the foot draggers. If points are tied, tie breakers will be:

  1. Most ships taken (sunk + prizes)
  2. Most Prizes
  3. Die roll

The Semifinal and Final will play to 100 points regardless of the number of hands. All players in the final will participate until the end or until they remove themselves.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Most Sunk Ships
  4. High dice roll.

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