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For The People (FTP) Updated June 8, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: James Pei (6th Year)
Round Day Start Time Duration Location
Demo 1/1Tu161Exhibit Hall Annex Table #6
Round 1MTu186First Tracks Slopeside
Round 1/3Th96First Tracks Slopeside
Round 2/3Th156First Tracks Slopeside
Round 3/3Th216First Tracks Slopeside
SemifinalFr96First Tracks Slopeside
FinalFr156First Tracks Slopeside
2023 Tournament Format  Single Elimination with Mulligan

Brother vs Brother, Friend vs Friend: A Civil and Highly Competitive Tournament

For the People (FTP) is a game about the American Civil War, a classic brother versus brother, friend against friend competition. But at WBC, we all come together as a Band of Brothers, with the highest level of FTP game play amid good cheering and trash talking over the fallen cardboard. Come and test your skill against the Elite players in the FTP community. Is your strategy viable in this excellent ACW CDG where mobility and timing mixed with uncertainty can derail even the best laid plans? Let us see who can knock the king from his perch now? FTP has been the nearly exclusive domain of one player.

FTP now offers a teaching demo to make this a Class B event as well as a Mulligan Round on Tuesday evening to accommodate players of all levels.


For the People is a two-player, Grand Strategic level game of the American Civil War between the United States of America (USA) and the Confederate States of America (CSA). Players represent the major decision makers for each side, not any particular general (historically, Lincoln and Davis). Forces are represented by generic brigade (CSA) or division (USA) sized formations, which can be grouped into army level organizations. Most of the historically important generals are represented by named leader counters (who appear at the point in which they assumed major command historically). Each turn, each player draws a specific number of cards. These cards are used to drive the activities in the game. They can be played to activate a force, trigger a historic event, and most other game functions. The map uses a point-to-point system that covers the areas where all major operations could or did occur. Each turn represents about four months of time.


The format is Single Elimination with a Mulligan Round, with each round of 5-6 hour length of the Campaign scenario. Time limit will only be enforced in Rd 1 and Rd 2, if necessary, to allow orderly tournament progress. The latest 3rd Edition Rulebook (2014 FTP Reprint) will be used and is available for download from GMT Games; all optional rules will be used except RR Logistics. Players will choose sides randomly, no bidding.

All players should adhere to the following note, as approved by the game designer.

Leader and SP requirements must be met at the end of a Strategy card play. In addition, if in the course of the turn due to battle or event, while movement can still continue, excess generals may result, the players may continue resolving any subsequent movement or battles until the round ends, at which time, excess generals are removed by the opposing player.

Also, a non-voluntary violation as described here cannot be further aggravated by the moving player other than subsequent battles during the rest of the move.

>Additional Prizes: Medalists (plaque winners) will also receive GMT merchandise certificates.

Players are encouraged to do game set up beforehand to facilitate timely start. Players are further encouraged to finish the initial Rounds within the 5.5-hr time frame; this will allow an earlier start time and thus, more time for the subsequent Round.

Players will also be matched as soon as possible to allow more play time.