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History of the World (HWD) Email GM Updated June 9, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Roberto Fournier (1st Year)
Round Day Start Time Duration Location
Demo 1/1We101Exhibit Hall Annex Table #4
Heat 1/2Mo186Alpine
Heat 2/2We186Alpine
SemifinalTh186Alpine
FinalSa156Laurel
2023 Tournament Format  Heats Most Wins - Points

Join other would-be Alexanders, Cleopatras, Caesars and Napoleons, as we try to lead our empires to glory!

Played over 7 Epochs (turns), players expand their territory with Risk-like mechanics. Unlike Risk, there is no player elimination as each Epoch a player guides a new Empire each time. Points are scored for territory controlled (values of areas change over time) as well as capitals and monuments. The version of the game used in the event is the Hasbro edition (2001). The Z-man version (2018) will not be used. **NOTE: Set-up Rule - Games in 2023 will continue to have Major Events dealt such that each card stack contains one, and only one, Minor Empire.

The event format consists of two heats advancing the top 18 players to the Semifinal (provided 36 or more entrants). A brief demo will be conducted Wednesday morning for new players. If you have only played the Avalon Hill version, please stop by the demo to learn the differences. This game is scheduled for 6 hours, a LONG game, many are completed early; however, occasionally a game will run longer. All players are expected to complete the game they start. Please alert the GM or Assistant GMs to repeated slow play so that measures might be taken prior to 1am.

The top 18 consists of the individual game winners from each heat and we will use the Heats Most Wins – Points Standard Tiebreakers, which advantages players playing in both heats. Be sure to check the event kiosk after the heats have concluded to find the rankings for advancement to the Semifinal. Also, if you are not in the top 18 players as listed on the kiosk you may still be eligible for play in the Semifinal if a player (or players) above you in the rankings chooses not to continue. Come prior to the start of the Semifinal round to see if a slot has opened. For the Final, non-winners during the Semifinal are ranked based upon their score in their game as a percentage of the game winning score. For example, if the winning score for a game is 200 and your score is 190, then your percentage would be 95. The three Semifinal winners move on along with the top three non-winning Semifinalist based again upon their score as a percentage of their individual Semifinal game winning score.

Please bring a copy of the game if you are driving! We know that it is a rather large and heavy item, but we are always on the edge of not having enough copies for the number of participants wanting to play. It would be unfortunate if players were unable to compete due to a lack of games. If you have any questions or comments concerning the game or the event, please feel free to contact me at the email address above.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Best percentage versus winner of heat game
  4. High dice roll.

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