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Ingenious (ING) Email GM Updated June 9, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Max DuBoff (3rd Year)
Round Day Start Time Duration Location
Demo 1/1Mo221Exhibit Hall Annex Table #1
Heat 1/3Mo231Seasons
Heat 2/3Tu221Seasons
Heat 3/3We221Fox Den
SemifinalTh221Fox Den
FinalTh231Fox Den
2023 Tournament Format  Heats Most Wins - Points

Join in the fun with this gem from Reiner Knizia! Ingenious is an abstract tile-laying game. Players place double-sided colored tiles onto the hexagonal board, scoring points in six different colors for rows of matching colors. Only a player's lowest color score counts as their final score, though, so it’s important to focus on every color. The simple yet clever gameplay ensures short, tense games, and Ingenious provides an opportunity to earn laurels in just a few hours total!

Each round is scheduled for one hour; the GM will adjudicate games that have not finished at the end of the hour. The default will be 4-player games, with 3-player games when necessary. There will be no 2-player games.

Sixteen players will advance from three heats to the Semifinal and Final. The Final will start as soon as possible after the completion of the Semifinal; both elimination rounds should finish in two hours. This event uses the Heats Most Wins – Points Standard Tiebreakers for advancememt.

With only a fraction of the field advancing, a win and a second place is usually necessary to qualify for the semifinals. The GM will post a list of qualifiers and alternates for the semifinals after the conclusion of the third heat. In the past, alternates have sometimes been needed, so make sure to check the kiosk and appear for the elimination rounds even if you do not place in the top 16.

Every year there is a shortage of games. Only players who bring a copy of the game will be guaranteed a spot in a heat. In the past, the GM has had to turn away players without games, so make sure to bring a copy if possible. And if you don't own a copy, go buy one; you won't regret it!

RULES NOTE: We’ll use the rule in most editions that the game immediately ends if one player scores 18/Ingenious in all six colors.

Feel free to email the GM with any questions.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.

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