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Medici (MED) Email GM Updated June 30, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Jeff Cornett (9th Year)
Round Day Start Time Duration Location
Demo 1/1FSu201Exhibit Hall Annex #6
Heat 1/3FSa172Seasons
Heat 2/3FSu222Seasons
Heat 3/3We192Seasons
2023 Tournament Format  Heats Most Wins - Timing


Easy to learn, but puzzling to play! Do you go for high hand, or the top of a pyramid? The more you play this game, the less you understand its strategy. That is because the secret to winning is to do the opposite of what everyone else is doing! Come early and have someone teach you to play. Then completely ignore any expert strategy advice you are given!

Table talk is allowed and even encouraged among players (not spectators). However, new players would be wise to do exactly the opposite of whatever other players say you should do!

Version Differences: More recent versions of the game have a couple differences from the original German version. The original German rules will be used:

  1. Players begin with 30 florins regardless of the number of players.
  2. The 5-florin bonus spot is not paid.
  3. The payment for high hand is as follows:
    • 4-players: (30, 20, 10, 0)
    • 5-players: (30, 20, 10, 5, 0)
    • 6-players: (30, 20, 10, 10, 5, 0)

We once had four finalists argue over who gets to play red. If players cannot agree over choice of colors, the youngest player chooses first. However, any player who brings their own custom painted playing pieces can always use those colors. (The GM plays purple with pink polka dots.)

Up to 36 Players will advance to the Semifinal using the Heats Most Wins Timing standard tiebreakers. Semifinal winners advance to the Final


  1. Most Wins (e.g., total in all heats entered)
  2. First Win
    • First Heat played
    • Second Heat played
    • Third Heat played
    • Fourth Heat played
  3. Fewest Heats
  4. Most Second Places
  5. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  6. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  7. Highest total points ahead of second place
  8. High dice roll.