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Power Grid (PGD) Links Email GM Updated July 1, 2023
Class A: Experienced Players Only Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. 
Schedule  GM: Mike Munson (1st Year)
Round Day Start Time Duration Location
Demo 1/1Tu91Exhibit Hall Annex #1
Heat 1/3Tu213Grand Ballroom
Heat 2/3We163Grand Ballroom
Heat 3/3Th93Grand Ballroom
SemifinalFr123Grand Ballroom
FinalFr153Laurel
2023 Tournament Format Heats Most Wins - Points

The game

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. Players buy power plants (in an auction), buy fuel for the plants (driving up the cost for others), build new cities to expand their network, and receive cash based on the number of cities powered. The turn order changes each round, giving advantages to those who are behind, making the game well balanced. "One dollar short" is a constant refrain heard as players find they are not quite able to fund everything they planned to do.

This is an “experienced players only” event. Players are discouraged from giving advice to others, such as how much to bid, buying out resources, or where to build.

There will be a demo to learn the game. There’s also a video here: https://www.youtube.com/watch?v=TeXIwDNmrRw.

Recharged rules will be used on all maps. Here is a summary:

  1. In a 4-player game, one random plant out of #3-#15 is removed and three random plants out of #16-#50 are removed
  2. Starting market – a random eight out of plants #3-#15 are the starting market, a random plant out of #3-#15 is on the top of the deck and the other #3-#15 plants are mixed into the deck
  3. Discount token – at the start of each auction, a discount token is placed on the cheapest plant, making the minimum bid 1
  4. New draw – if the discounted plant is not purchased and a different one is purchased and the top of the deck is lower than the discounted plant, the new one is discarded and the discount goes away, keeping that plant in play without a discount
  5. End of auction – if the discount is still there, that plant is removed
  6. Building to X houses – does not remove plant #X
  7. Starting cities variant – this in only used if all players at the table want to use it

Setup: 5-player games use 5 of the 6 board regions and 4-player use 4 of the 6; these regions are selected by each player in player order (randomly determined). Each player in turn order selects a region they want to be “in play”; you can select any region with the caveat that all regions must be contiguous when the last player selects. Example: 5-player game on the Italy board. P1 chooses the brown boot section, P2 selects the Green northern region, and P3/P4/P5 must choose Yellow, Red, and Purple. This will help speed-up setup for some boards.

We will use 5-player games by preference, resorting to 4-player games if necessary.

Map choice per heat:

  • Heat 1: UK/Ireland or Northern Europe
  • Heat 2: Brazil or Spain
  • Heat 3: Middle East or South Africa
  • Semifinal will be played on Russia
  • Final will be played on Japan

In each Heat, those who set up their games will choose their map. Others will choose which they want to play and be randomly assigned with teammates separated.

In every Heat, Semifinal, and Final, any map can be used if all players at the table agree.

Winner of each game: Supply electricity to the most cities. Tie Breakers are:

  1. Most Money
  2. Most Cities
  3. Highest power plant number

Event Sheet: For a game to count, the event form must be submitted.

Semifinal Format: Up to 25 players will advance to the semifinal with 5-player games .The Heats Most Wins – Points standard tiebreakers will be used to determine Semifinalists.

The seating for the Semifinal will be based on the standings (1,2,3,4,5,5,4,3,2,1,1,2,3,4,5,5,4,3,2,1,1,2,3,4,5). If teammates both make the Semifinals and would end up at the same table, the lower rated player moves to the next lowest numbered table if possible and the next highest numbered table if all lower ones have teammates.

Semifinal winners advance to the Final

Additiona Prize: The winner will receive a custom power grid tablecloth.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker
    1. Total cities powered in all heats
    2. Total leftover money in all heats
  4. High dice roll.

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