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Pirate's Cove (PRC) Updated July 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Jennifer Brown (2nd Year)
Round Day Start Time Duration Location
Demo 1/1Mo111Exhibit Hall Annex #4
Heat 1/3Mo122Wintergreen
Heat 2/3We192Fox Den
Heat 3/3Sa142Wintergreen
SemifinalSu92Seasons
FinalSu112Seasons
2023 Tournament Format Heats Most Wins - Points

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who have fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from a storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared pirate the world has ever seen. To do so you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles, burying gold and treasure, and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

Three heats advance 25 to 5-game Semifinal using the Heats Most Wins – Points standard tiebreakers.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker
    • number of opponents sunk
    • tied players will engage in combat following all normal game rules, no point changes resulting from this combat (parrot death) will jockey position, winner of the fight wins the tie
  4. High dice roll.

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