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Santa Fe Rails (SFR) Email GM   Updated July 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Andrew Drummond (2nd Year)
Round Day Start Time Duration Location
Demo 1/1FSu181Exhibit Hall Annex #1
Heat 1/3Mo152Wintergreen
Heat 2/3Tu202Sunburst
Heat 3/3We132Wintergreen
SemifinalFr112Wintergreen
FinalFr132Laurel
2023 Tournament Format Heats Most Wins - Points

In Santa Fe Rails, players build the Union Pacific, Santa Fe, Great Northern, Kansas City, and Southern Pacific railroads from their bases in Chicago, New Orleans, Kansas City, and Milwaukee. The short lines, Texas Pacific, Denver & Rio Grande Western, Western Pacific, and Rock Island, make their appearance in the middle of the game. Players play City cards to lay claim to end-game Victory Points for the number of railroads connected to their cities. They lay track pieces to create the connections of the major railroads to those cities. Special cards allow railroads to establish Branch Lines. Players may opt to grab special cards that allow the laying of extra tracks on a turn. Boomtowns can be created out of small-value cities. Short line railroads can be used to connect out-of-the-way places. The game ends when all the track pieces for the major railroads have been used. The Cities with the higher values and most railroad connections will score the most.

Play in as many heats as you wish. 4-player games will be the preferred format with 3 player games if numbers force. 5 player games will only be used if there is a lack of game copies for that heat.

16 will qualify for the Semifinal if the tournament has 32+ players (otherwise 8) based on the Heats Most Wins – Points standard tiebreakers.

Multiple heat winners will be split at the Semifinal tables. Four winners advance to the Final. If we have less than four tables in the Semifinal, then we'll advance enough runner-ups to get four finalists. Difference to winning score will be the tiebreaker to determine which runner-up advances.

Tournament Officials: I will be playing. Grant LeDue and Adam Hurd will be the Assistant GMs who will always rule against me.

Feel free to write with any questions about the tournament.

Special Tournament Rules: Only the standard rules will be used. The Advanced game and optional rules will NOT be used.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.

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