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San Juan (SJN) Email GM   Updated July 1, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Lexi Sheaburns (6th Year)
Round Day Start Time Duration Location
Demo 1/1FSa91Exhibit Hall Annex #2
Round 1/4FSa101Seasons
Round 2/4FSa111Seasons
Round 3/4FSa121Seasons
Round 4/4FSa131Seasons
2023 Tournament Format Swiss Elimination

The golden age of Puerto Rico returns with this card game sequel! Players travel now to the capital city of this beautiful island. Who will build the most important buildings? Players build palaces, poor houses, silver smelters, gold mines, and many other types - each with its own special features. The cleverest player will build the best and win!

As with the boardgame, players choose roles which can help all players, but the choosing player gets a special privilege with the role chosen. Players build buildings, produce and sell goods, prospect for (card) gold, and council to give the power to choose your fate (in card form)! The game is based on Puerto Rico (and plays similarly to Race for the Galaxy) but is different enough to give players new challenges and opportunities for fun and enjoyment. This game plays in 30-40 minutes and is easy to pick up and learn!

Games will be 2-player, not 4-player, making it imperative that players bring a copy (or copies) of the game if they can. If games are in short supply, and they probably will be, priority will be given to those bringing a game. Players are allowed to use either the first or second edition of the game, their choice. If the pair of players are unable to decide on a version, first edition will be the default option. There will be rules given on how to alter the second edition to first edition, if necessary.

The Swiss Rounds will consist of four preliminary games with players matched by their records in true Swiss fashion. So, after first game, winners will be matched with winners and players who did not win would be matched similarly. However, players ARE ALLOWED to join or leave at any point in that first round (if it is not in the middle of their game of course!).

After the Swiss portion, players with at least three wins will qualify for the Elimination Rounds and continue to Single Elimination play until one remains!! If there are uneven bracket for the first matchup in the elimination round, byes will be given to most recent past champion present, and then in reverse order of past champions. A champion who elects to pass on his or her right to a bye is not allowed to postpone its use until later in the event. If there are any further buys needed, they will be given to those participants that received a 3-0 standing in the first round, chosen randomly amongst what is left.

For places 3rd-6th, their standings will be based on the final standings of the player causing the elimination. The players who lose to the eventual champion will receive 3rd and 5th. The players who lose to the runner up will receive 4th and 6th.


  • To start the game, players will flip over a trading tile and whomever has the tile with higher sales values will start. That starting person will receive 5 cards, and the second person will receive 6 cards and then both players will discard down to 4 cards.
  • All discards must be FACED DOWN, and players are not allowed to take back their cards once discarded.
  • For the Governor, the Library may only be used in ONE of their two actions.
  • The player who selects the role is the FIRST to take the associated action.
  • You never HAVE to take the action the role provides. However, both players have the option to take the action, except for the Prospector.
  • You may only build one each of the city buildings, but you may buy multiples of production buildings.
  • If you have built both a Carpenter and Poor House, the Carpenter takes effect first and then the Poor House.
  • You may only start receiving the effects of buildings built after the current building phase has ended.
  • Each Governor will remind both players that they may use Governor actions and ensure that both players discard down to 7 (or 12 if the player has built a Tower). A player is allowed to have more than their hand limit during the round but must discard down at the beginning of the new Governor round.
  • Number of hand cards and produced wares are public knowledge.
  • As soon as a player has 12 buildings in their player area, the game ends IMMEDIATELY after the current Builder phase.
  • End game tiebreaker is the number of leftover hand cards and produced wares on production buildings.