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Splendor (SPD) Email GM   Updated July 2, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Rob Murray (2nd Year)
Round Day Start Time Duration Location
Demo 1/1FSu111Exhibit Hall Annex #2
Heat 1/3FSu171Seasons
Heat 2/3We161Seasons
Heat 3/3Th101Seasons
QuarterfinalFr91Seasons
SemifinalFr101Seasons
FinalFr111Seasons
2023 Tournament Format Heats Most Wins - Points

The Greatest Gemstone Merchants of the Renaissance

Splendor is a quick card collecting game where players are merchants of the Renaissance competing for the most prestige. Gems are collected and used to purchase cards which providevictory points and discounts on future purchases.

Heats will be played as 4-player games. A flight system will be used to randomize seating as players sign in, minimizing wait time.

When any player reaches 15 points, the end of the game is triggered, and play continues until all players have had equal turns. The player with the most points wins. If tied, the player with the fewest development cards wins. If still tied, in a heat game, both players will be considered winners. In elimination games, an additional tiebreaker of most gems remaining will be used. If players are still tied, the winner will be determined by a die roll.

Advancement to the Quarterfinal will be based on the Heats Most Wins Points standard tiebreakers. Winning two or more heats guarantees a spot in the Quarterfinal. Players with one win, using the tiebreakers below, will be included to fill up to the next level of 27, 36, 48, or 64 players. Preference is for 3-player playoff games, if possible, but 4-player games will be used if required.

Special rules: If a player forgets to discard down to 10 gems at the end of their turn, and this is not caught before the next turn has been taken, then the player must immediately discard down to 10 gems. However, the discarded gems should be set aside instead of being immediately returned to the supply; they will be returned the next time that player ends their turn. This ensures that the player to their left gets the first chance at the discarded gems.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.

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