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Star Wars: Outer Rim (SRM) Email GM Updated July 2, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Chris Kizer (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSa171Exhibit Hall Annex #3
Heat 1/3FSa193Alpine
Heat 2/3FSu103Alpine
Heat 3/3Mo143Fox Den
SemifinalTu193Fox Den
2023 Tournament Format  Heats Most Wins - Timing

“Hokey religions and ancient weapons are no match for a good blaster at your side, kid.”

Forget Jedi. Forget the Rebel Alliance and the Galactic Empire’s struggle over the political future of the galaxy. In the Outer Rim, the only thing that talks louder than credits is the muzzle of a blaster. You and your opponents will race to smuggle cargo, perform heists, and collect bounties as you navigate the hyperspace lanes that tenuously connect the Outer Rim systems. Along the way, you will juggle relationships with four galactic powers, upgrade your ship, and generally make a name for yourself as the greatest scoundrel in the galaxy. Can you amass fame and fortune faster than your opponents?

The tournament will be 3 or 4 player games based on the number attending each heat. Three Heats will advance the top 16 to the Semifinal based on the Heats Most Wins – Timing standard tiebreakers. Winners of the Semifinal games will advance to the Final.

The Unfinished Business expansion (released in 2022) will be used in games where possible. Games using the expansion will use the Core Worlds tiles, the orange contact tokens, all player characters, and all market and encounter cards. “Favors” and “Ambitions” will not be used.


  1. Most Wins (e.g., total in all heats entered)
  2. First Win
    • First Heat played
    • Second Heat played
    • Third Heat played
    • Fourth Heat played
  3. Fewest Heats
  4. Most Second Places
  5. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  6. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  7. Highest total points ahead of second place
  8. High dice roll.