Trial Ballot Results
WBC Orphans/Preliminary Event List
WBC Tournament Previews
WBC Scheduling Tools
BPA Open Gaming
BPA Game Library
WBC Preregistration
Icon Key

Ticket to Ride (TTR) Email GM   Updated July 2, 2023
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Katie Gray (1st Year)
Round Day Start Time Duration Location
Demo 1/1Tu181Exhibit Hall Annex #1
Heat 1/4Mo112Seasons
Heat 2/4We92Seasons
Heat 3/4Th152Seasons
Heat 4/4Fr132Seasons
QuarterfinalSa132Seasons
SemifinalSu92Seasons
FinalSu112Seasons
2023 Tournament Format Heats Most Wins - Points

Ticket to Ride is a series of stand-alone railroad building games designed by Alan R. Moon and published by Days of Wonder. The rules are easy to learn and each game is tight with delightful tension over how to build in order to connect your cities.

Tournament Rules:

We play 4-player games, with 3-player games as needed.

The default game in the Heats is the original Ticket to Ride (USA). We also offer TTR Europe or the USA 1910 Mega-Game for those who prefer those versions. We randomly issue players seating/turn order cards as they check in. Before each game, check that you have exactly 45 trains in your color. The number of train cars, train cards and destination tickets you have is public knowledge.

If two or more players tie in a game, even after applying the published game tie-breakers, then reverse turn order breaks the tie (i.e., the player who went later at the start of the game is awarded the higher place.)

The game winner is responsible for turning in the score sheet, with the information filled in, at the end of each round.

Quarterfinals

Advancement to the Quarterfinal will be determined by the Heats Most Wins Points standard tiebreakers. Sixty-four players advance to the Quarterfinal round. If fewer than 64 show up, byes into the Semifinal will be awarded to players with the best qualifying points in the Heats to make the numbers come out even, perhaps with the help of a few 3-player games. If more than 64 show up, the 64 with the best qualifying records play in the Quarterfinal.

While the Quarterfinal games are being played, we will organize games for winners who do not play in a Quarterfinal, but who wish to play Ticket to Ride, if there are enough people in this category to form games. These players could be winners who do not fall into the top 64 who show up, or who will not be available for the Semifinal and prefer not to play in a Quarterfinal game. These games are for enjoyment of the game (and bragging rights) only.

Players are seeded to tables in the Quarterfinal based on qualifying record.

Qualifying record is determined using the Heats Most Wins Points standard tiebreakers

Semifinal and Final:

The Quarterfinal winners will play four 4-player games (there may be some 3-player games if Quarterfinal winners fail to show up for the Semifinal). The Semifinal will use the Ticket to Ride USA 1910 Mega-Game.

The winners of the Semifinal will advance to the Final using the Ticket to Ride USA 1910 Mega-Game.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Total points in all games entered, where for each game your points are as follows:
    1. 1000 points for a win, 100 points for 2nd place, plus
    2. if you finished 1st, the ratio of your margin of victory over 2nd place to your own score,
    3. if you finished 2nd, the ratio of your score to the winner’s score,
    4. if you finished 3rd or 4th, 1% of the ratio of your score to the score of your highest-scoring opponent.
    5. Item 3 or 4 is not included if it is negative.
  4. High dice roll.

Links:

AREA

Map: