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Brass (BRS) Updated March 22, 2024
GM:Allan Jiang (2nd Year)
GM Contact:N/A
Event Website:N/A
Class:B – Beginning Players Welcome
Style:Scheduled
Format:HMW-P: Heats Most Wins - Points
Rounds:2 Heats, Semifinal, Final
Round Length:3 Hours
Advancement:Semifinal 16, Final 4
Prize Level:3

Brass: Lancashire, first published as Brass, is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal, and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take two actions each following the turn order track.

Note that Level 1 Cotton Mills are worth 5 points in all formats of Lancashire for purposes of this tournament.

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. New features in Brass: Birmingham include 3 new industries (breweries, manufactured goods, and pottery), and a new Sell system involving beer.

Ties in both Lancashire and Birmingham will be broken first by highest income space, then by most money remaining after paying for VP, and then by reverse initial turn order.

All games will be 4-player games, if possible. 3-player games of Birmingham will be played if needed.

During the heats, players will be asked for their preference for Lancashire or Birmingham. We will try to accommodate everyone’s preference as best as we can.

Semifinal & Final

Advancement to the Semifinal will be based on the Heats Most Wins – Points Standard Tie-breakers listed below

The Semifinal and Final format will depend on the number of winners present for the Semifinal:

  • If 13+ winners appear for the semifinal, four 4-player games will be played with Semifinal winners advancing to a 4-player Final
  • If 9-12 winners appear, three 4-player games will be played with Semifinal winners plus the closest 2nd place by % advancing to a 4-player F\final. In case of a tie, advancement will be determined by heat standings.
  • If 16+ players attend the tournament and 5+ winners appear, two 4-player games will be played with the top two at each Semifinal advancing to a 4-player Final
  • Otherwise, the final will be played immediately among the top 4

Semifinal table games will be determined by Lancashire/Birmingham preferences, and then the top players in each format will be seeded at different tables.

In the Final, a majority vote determines for preference of format (Lancashire vs. Birmingham), with ties resulting in playing Birmingham.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Average % of Winner’s Score
  4. High dice roll.

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