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Circus Maximus (CMS) Updated March 22, 2024
GM:Josh Githens (4th Year)
GM Contact:N/A
Event Website:N/A
Class:C - Coached
Format:HMW-P: Heats Most Wins - Points
Rounds:4 Heats, Final
Round Length:4 Hours
Advancement: Final 9
Prize Level:3

Easy to learn right at the table, join us for dice rolling, laughs, and good camaraderie in this great group game. Easily learn right at the table; join us for a great experience!

Maneuver your way to victory in classic Ben-Hur style.

Circus Maximus details the chariot races that occurred in ancient Rome. Teams race around the track three times to determine the victor. Players prepare for the race by selecting the composition of their team of horses, the driver's skills, and the type of chariot they will drive. Once the race begins, the players are free to do as they wish to hamper the other racers, including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over wrecked opponents.

The Heats will consist of up to 4 races, each using 15mm miniature horses and chariots. Players will be distributed as evenly as possible.

Key Tournament Rules:

Advancement will be determined by the Heats Most Wins-Points Standard Tie-breakers listed below. All players with at least 1000 points will advance to the Final.


  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.