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Formula De (FDE) Updated March 23, 2024
GM:Eric Meader (1st Year)
Event Website:N/A
Class:B – Beginning Players Welcome
Format:HMW-T: Heats Most Wins - Timing
Rounds:4 Heats, Semifinal, Final
Round Length:3 Hours
Advancement:Semifinal 16-24, Final 8-10
Prize Level:3

Formula De will be played using the Advanced Rules of the Asmodee version of Formula De. The Heats of 2 laps each. The Semifinal will also be 2 laps, while the Final will have 3 laps.

Cars will have the standard of 6 tires, 3 Brakes, 3 Gearbox, 3 Car Body, and 3 Engine. Road Handling will not be used in the Heats, but Semifinal will use road handling with a value of 2. Finals will allow player customization as in the Optional rules with 22 points to assign.

The GM will have all of the tracks from the Asmodee version, but most tracks from the Formula De release are valid to use if provided by another player. The exception would be any tracks with street racing rules, stunts, or any variant rules.

A player winning in any heat will automatically advance to the Semifinal. Wins in two or more heats will allow direct entry to the Final. Players without any wins can potentially qualify for the Semifinal, in order to create tables of 6 to 8 players. Advancement to Final will be based on number of Semifinal tables and people with two heat wins. Exact cutoff will be announced after Semifinal tables are seated, but before play begins. Advancement to the Semifinal will be based on the Heats Most Wins – Timing Standard Tie-breakers listed below.

Pole position will be randomized in the Heats by rolling a d20. Pole position in the Semifinal will be based on performance in the Heats, and in the Final by performance in the Semifinal.


  1. Most Wins (e.g., total in all heats entered)
  2. First Win
    • First Heat played
    • Second Heat played
    • Third Heat played
    • Fourth Heat played
  3. Fewest Heats
  4. Most Second Places
  5. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  6. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  7. Highest total points ahead of second place
  8. High dice roll.