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Race for the Galaxy (RFG) Updated March 27, 2024
GM:Eric Freeman (3rd Year)
GM Contact:freemaneric@comcast.net
Event Website:N/A
Class:B – Beginning Players Welcome
Style:Scheduled
Format:HMW-P: Heats Most Wins - Points
Rounds:4 Heats, Semifinal, Final
Round Length:1 Hours
Advancement:Semifinal 16, Final 4
Prize Level:1

Race for the Galaxy is the classic sci-fi themed phase/action selection game using cards to build a galactic civilization representing worlds, as well as technical and social developments. In each round, players secretly and simultaneously choose one of seven possible action cards representing one of those five phases, and then reveals those selected action cards. For those selected phases, every player performs that phase's action, with the player(s) selecting that phase also getting a bonus. Explore to draw more cards. Develop cards with diamond-shaped icons to gain special powers and bonuses. Settle black circle-shaped worlds by discarding cards, or conqueror red circle-shaped worlds with by using red military points. Consume Produced goods for Victory Point chips, or to gain more cards through trade. Produce goods on settled worlds having one of four colors (blue, brown, green or yellow) for later Consume actions. The player who creates the greatest galactic empire in terms of combined point totals from placed world and development cards, along with Victory Point chips wins.

In the Heats, Semifinal, and Final the 2nd edition (or first edition with retrofit cards) base game, plus Rebels v. Imperium (no takeover mechanic) (RvI), the Gathering Storm (TGS), and New World expansions, including Goals (First and Most) will be the first preference.

Order of preference of expansions based on availability:

  1. 2nd ed - RvI, TGS, NOW
  2. 2nd ed - RvI, TGS
  3. 1st ed - RvI, TGS, NOW
  4. 1st ed - RvI, TGS
  5. 2nd ed - TGS, NOW
  6. 2nd ed – TGS
  7. 1st ed - TGS, NOW
  8. 1st ed – TGS
  9. 2nd ed – NOW
  10. 2nd ed
  11. 1st ed – NOW
  12. 1st ed

During the Heats, as people check in, I'll have anyone with a copy that satisfies the requirements from #1 to #4 above at a table. Later copies that arrive after we have enough copies that are higher in preference will not bump those already set up.

For the Semifinal, I'll wait until the field is complete before determining the copies that are used (if I can't get 4 with the top requirement). Regardless of the copy of the game used, all participants at that table should be informed before starting the edition and what expansions are included.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.

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