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The Barracks Emperors (TBE) Updated April 2, 2024
GM:Wray Ferrell (1st Year)
GM Contact:wrayferrell@gmail.com
Event Website:N/A
Class:B – Beginning Players Welcome
Style:Scheduled
Format:HMW-P: Heats Most Wins - Points
Rounds:3 Heats, Final
Round Length:2 Hours
Advancement:Final 4
Prize Level:1

The Barracks Emperors is a strategy card game set against the backdrop of the Roman Crisis of the Third Century, during which at least 45 different men made a claim to the throne of the Roman Empire. In this game, 1-4 players represent prominent political factions attempting to gain control over the men who would be Emperors of Rome. Players deploy the influence available to them (represented by the cards in their hands) to claim imperial reigns (represented by the historical Emperor cards arrayed on the board.) At its heart, The Barracks Emperors is a trick-taking game, but not one like you’ve ever seen before. In this innovative design, all 13 tricks are available for play simultaneously, in an interlocking grid that forces you to balance the value of every card you play against the value that same card may have for another player on a different trick. The tournament will only play two rounds, instead of the normal three, to keep the round duration down in hopes players can play a Heat in between other games.

Advancement will be based on the Heats Most Wins – Points Standard Tie-breakers listed below.

Additional Prizes: Additional Prizes will be provided by the publisher, GMT Games.

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - Total number of Emperors/Barbarians taken
  4. High dice roll.

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