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Wabash Cannonball (WCB) Updated April 3, 2024
GM:Steve Cameron (1st Year)
Event Website:N/A
Class:B – Beginning Players Welcome
Format:HMW-P: Heats Most Wins - Points
Rounds:2 Heats, Semifinal, Final
Round Length:2 Hours
Advancement:Semifinal 16, Final 4
Prize Level:1

Wabash Cannonball is a railroad game being reissued by Rio Grande after previous publication by Queen Games (under the name Chicago Express) and originally by Winsome Games under the name Wabash Cannonball. It is on the lighter side of railroad games, both in length and complexity.

Players compete to make as much money as possible by purchasing shares in thriving railroad companies in the Northeastern US. Players will buy shares, expand railroad networks, and develop areas to try to maximize personal profit.

We will be prioritizing the newly released version of the game, followed by Chicago Express, if we don't have enough copies of Wabash Cannonball by Rio Grande. The original Winsome edition of Wabash Cannonball is welcome as well, but I wouldn't expect anyone to bring something that rare.

Heats will advance players to the Semifinal, which will be followed immediately by a Final. We will aim to have all games have 4-player games, but there is a chance that the numbers of players or game copies will require 3- or 5-player games.

There will be no shared victory in this game since it is a tournament. Ties for positions will be broken by stock value.

Score sheets will be provided for the table to fill out, and scores should be confirmed by multiple players at the table.

Advancement to the Semifinal will use the Heats Most Wins – Points Standard Tie-breakers, with the GM Specific Tiebreaker listed below.

Please bring a copy of the game!


  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker – Game end cash combined over both heats
  4. High dice roll.