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Acquire (ACQ) Updated January 14, 2025
Type:Century
GM:Ackman, Cliff (17th)
GM Contact:Cliff06@frontier.com
Event Website:N/A
Class:B - Beginning Players Welcome
Style:Scheduled
Format:HMW - P: Heats Most Wins - Points
Rounds:3 Heats, Semifinal, Final
Round Length:2 Hours
Advancement:Semifinal 16, Final 4
Prize Level:4

The Heats will be 4-player games as the norm but the field may force some 3- or 5-player games

The top 16 players will advance to the semifinals based on the Heats Most Wins: Points standard tie-breakers listed below. Semifinal winners advance to the Final.

All players must print their name, badge ID number and final cash score on the results sheet and return it to the Game Master. The GM will provide rulings on any queries that occur.

Complete each game in the time allowed. Game assignments will be done randomly while trying to minimize family, friends, and teammates from the same games. Games can be played on any style of board (wooden, 3M, AH or Hasbro). The default board will be decided with the assignment of tables from those providing games. If all the players agree and another board is provided by one of them, the board type may be changed.

Rules clarifications:

  1. All tournament games will be 4-player if possible. In the event of the number of entrants not being a multiple of four, then there will be 3- or 5-player boards as required to make the count correct. These will be allocated at random
  2. Seating is random. The lowest lettered tile starts. In the case of a tie, the player drawing the tile with the lowest number starts
  3. If two (or more) of these tiles are adjacent, they do not form a hotel chain. Instead, a player must add another tile to the group to form a chain. They then get the free share for starting the chain
  4. Your turn ends when you pick up a replacement tile. Play then passes to the next player, and shares can no longer be purchased
  5. Games should be played with all shares and cash visible in a pile and remaining in plain view at all times. Further inspection of said piles for exact quantities and/or keeping a record of transactions is not allowed
  6. When purchasing shares, players must announce what they are buying and how much they are paying. People may inquire what stock others purchased their last game turn
  7. You are not obliged to end the game if you do not wish to and think that it is to your advantage to continue. If you do end the game however, you may end it at any point in your turn
  8. In the event of a tile being played that merges three or four chains, the largest chain takes over the others. It takes over the subsidiaries in order from largest to smallest. In the case of a tie, the player who laid the tile chooses the order
  9. Once a piece has been placed on the board, it cannot be retracted
  10. If a piece is placed in the wrong location, it is placed in the correct location and play proceeds normally
  11. If a piece is discovered in to have been wrongly placed in a previous turn, the piece is considered to be in the correct location. If the correct tile is held by a player, it is to be exchanged for the incorrect tile. Play proceeds normally. Player is not required to play that tile
  12. Permanently unplayable pieces are placed on the side of the board before drawing replacement tiles. They will not be placed on the board except to demonstrate they are unplayable and then will be exposed face up on the side of the board for the rest of the game
  13. If an unplayable tile is drawn as a replacement, the player must wait until their next turn to discard it as unplayable
  14. In the interests of speed, a player may count remaining cards in the reserve pile for all hotel chains anytime during another player's turn provided it does not interfere with play. During their own turn, the player may count a maximum of two chains

HEATS: MOST WINS - POINTS (HMW-P):

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. GM Specific Tie-breaker - None Specified
  4. High dice roll.

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