Advanced Civilization is a game where each player starts with a single nomadic tribe with no skills. As the supreme leader, you use your abilities to grow and develop your people into a powerful empire. The question is - do you have what it takes to be written into history as an enlightened ruler of an Advanced Civilization? This is a challenging game requiring both skill and stamina. Players must manage their board position, financial accounts, their neighbors and the civilization advances. Excellent diplomatic, military and trading skills are needed.
The game has grown a touch shorter, as the final space on the AST will be omitted during the Heats, ending the games after the 1500 point space is reached. The game will be played to the full duration in the Final.
Water: Reoccurring for 2054 we will have the option for games to play with a modified trade deck that includes 0-point water cards, similar to what is used in the updated Mega/Eastern/Western Empires successor to Advanced Civilization. For the uninitiated, water cards have no value, and you receive them when drawing cards for each deck that is empty (instead of getting no card at all). They can be used just like any other card in trades, discards etc. For WBC, we will only play with water cards if EVERYONE at the table agrees to play with them, and when registering for the heats you will be asked if you have a water card preference so that we can try to group the players that want to play with them together. The Final will go the same way: we will only play with them if everyone agrees, with the default being we do not use them.
There will be two opportunities to qualify eight players for the Final. We will do our best to ensure that all games have six to eight players. The Final will consist of the best eight players from the Heats using the Heats Most Wins – Points Standard Tiebreakers with GM specific teibreakers listed below.
This method of advancement for heats allows all players (both winners and non-winners), but does not require them to play in another heat. There is no disadvantage for participating in more than one heat.
WBC-SPECIFIC RULES OF PLAY
Reminder: All players are expected to play the game to completion. A notice will be provided by the GM of time constraints prior to a game round that it will be the last round of play (so players can perform actions accordingly) for adjudication. Any player who leaves a game in progress before the scheduled end of the Heat without advance permission from the GM will be barred from that event in future years. All players should be reminded of that penalty before play begins.
At the beginning of the game, all non-tradable calamities are shuffled with the bottom two cards of their stack (which would normally be the bottom 3 cards of that stack). This only occurs at the beginning of play. After that point, these calamities are placed at the bottom of the draw pile when they are returned. The heats will use the draw cards and choose nations, system for selection of empires. Once you advance to the Final, it is assumed that you are skilled enough to play any country. Therefore, civilizations will be chosen by random draw from a bag. Trading of positions will be allowed prior to play.
Asia is out of play for all games. All games are to use the Western Expansion Map.
6-player games will use the Western portion of the board, with Africa, Iberia, Illyria, Thrace, Assyria, and Egypt being the available nations (NO Babylon).
7-player games will use the entire board, including the Western Expansion with Africa, Iberia, Illyria, Thrace, Assyria, Babylon, and Egypt being available.
6-and 8-player games use 47 tokens. 7-player games use 55. Please ensure you are using the proper number. Anybody caught using too many tokens will have to play short by that same amount for the remainder of the game.
Mining Clarification: if you use Mining to make your last Advancement purchase, you may NOT also use it in the final scoring. If you choose NOT to use it in your last Advancement purchase, you MAY use it in the final scoring.
If the GM team determines that you are being abusive to the other players, are actively using a method of play designed to frustrate or prolong the game, or are otherwise exhibiting poor sportsmanship, you run the risk of receiving an AST penalty or expulsion. The game is supposed to be fun; let us keep it that way.
HEATS: MOST WINS - POINTS (HMW-P):
- Most Wins (e.g., total in all heats entered)
- Total Points – Players earn the following pints in each heat they entered:
- 1st Place - 1,000 points
- 2nd Place - 100 points
- 3rd Place - 10 points
- 4th Place - 1 points
- All other places - 0 points
- e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
- GM Specific Tie-breaker
- A total point average behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
- Fewest total point average behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
- Fewest Heats
- Highest average score in all heats played
- Highest individual score in any heat played
- High dice roll.
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