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Cascadia (CAS) Updated December 27, 2024
Type:Century
GM:Klayder, Paul (4th Year)
GM Contact:pklayder@gmail.com
Event Website:N/A
Class:B - Beginning Players Welcome
Style:Scheduled
Format:HWO - Heats: Winners Only
Rounds:3 Heats, Quarterfinal, Semifinal, Final
Round Length:2 Hours
Advancement:Quarterfinal 25-64, Semifinal 16, Final 4
Prize Level:4

Cascadia is a light but challenging tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest. It was the Spiel des Jahres winner in 2022. Players build their terrain and populate it with wildlife. Points and bonuses are awarded for large areas of each type of habitat as well as for meeting randomly drawn wildlife goals. Rules are available at: https://boardgamegeek.com/filepage/ 226072/cascadia-english-rulebook

Tournament Procedures:

The original Cascadia game and rules will be played (no promo cards). The seat order and starting player are determined as part of the check-in process. The player with the most points at the end of the game wins. In the case of a tie, the tied player with the most Nature Tokens wins. If that does not break the tie, the tied player with the most bonus points for largest habitat types wins. If still tied, the tied player with the highest points earned from a single wildlife wins. 4-player games will be the priority in the Heats, with some 3-player games as needed.

Rule Modification: If any player at a table desires, the Hawk Network “C” card can be excluded from the random draw of Wildlife Scoring cards.

Advancement Criteria:

Advancement will be based on the Heats: Winners Only Format. All Heat Winners will advance to the Quarterfinal. Winners will be ranked in accordance with Heats: Most Wins – Points for purposes of possible byes and seating in the elimination rounds which is shown below.

Quarterfinal: The top 64 players (who have won at least one game) will advance to the Quarterfinal. If fewer than 64 winners appear for the QF, a combination of byes, and 3-player games will be utilized to advance 16 to the Semifinal (four 4-player games). All players participating in the Quarterfinal agree to continue to the Semifinal and Final if achieved.

Semifinal & Final: Seating in the Semi-Finals will be seeded based on the standings during the heats. 5th and 6th place laurels are determined by the highest non-advancing finishers in the SemiFinal, compared on a percentage of the winning player’s score. The 4 Semifinal winners will advance to the Final

Ranking Formula for Heat Winners:

  1. Most Wins (e.g., total in all heats entered)
  2. Total Points – Players earn the following pints in each heat they entered:
    • 1st Place - 1,000 points
    • 2nd Place - 100 points
    • 3rd Place - 10 points
    • 4th Place - 1 points
    • All other places - 0 points
    • e.g. player has a 1st, 2nd, and 4th in three heats: total points would be 1,101
  3. Differential from 1st place
  4. For 1st place finishers = 10% * (1-10%*2nd place score/your score)
  5. For all other finishers = 10% * your score/1st place score
  6. High dice roll.

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