IMPORTANT! IMPORTANT! IMPORTANT! Bring your copy of the game! We have had to turn people away from heats in previous years due to lack of copies. Bringing a copy guarantees that you will not be left out!
Dominion is the granddaddy of deck-building games. Starting with a basic deck, representing their starting kingdom, players acquire new and better cards, expanding their options for future turns. Eventually they acquire victory cards, which slow their progress, but are the only things that matter in the end. Each game is different from those that came before, with only a small portion of Dominion's cards being present in any game.
Heats in this year's tournament may be played with any of the following pre-approved versions:
- Dominion (1st or 2nd edition)
- Intrigue (1st or 2nd edition)
- Seaside
- Prosperity (excluding Colony or Platinum cards)
Ten Kingdom cards from those available will be randomly selected within each group of players via the Randomizer cards that are included with each copy of the game. game or using a Kingdom card randomizer mobile app (available for free in Google Play or the app store of your choice)
Buying out all 6-point Provinces or any three other supply piles will immediately end the game. The player with the most victory points wins. If there is a tie for the lead, the player who has taken fewer turns wins. If still tied, in a Heat game, both players will be considered winners. In the Quarterfinal, Semifinal, and Final, the player with the later starting turn order will be the winner.
Like last year, Dominion is a HWO (Heats Winners Only) event so that a quarterfinals round is guaranteed and anybody who wins at least one heat will advance to the quarterfinals without question.
The Quarterfinal and Semifinal will be played using any of the same card sets as the Heats. The only change is that players must now bid for turn order in the Semifinal. In a randomly selected sequence, players will bid in half-VP increments for their seat of choice. If outbid, a player may bid again for a seat when it is their turn. Once all seats have a bid, those bids are final and will be deducted from the players’ scores at the end of the game.
Players will once again bid for turn order in the Final, but the GM will pre-select a specific set of ten Kingdom cards to be used—which may include Kingdom cards from expansions that are generally disallowed in regular tournament play. Special rules may also be used to keep the Finalists on their toes. The special rules and card market will not be revealed until that Final game convenes.
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