Updated February 17, 2025 |
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Type: | Legacy |
GM: | Moffitt, Craig (19th) |
GM Contact: | N/A |
Event Website: | N/A |
Class: | B - Beginning Players Welcome |
Style: | Scheduled |
Format: | HMW - T: Heats Most Wins - Timing |
Rounds: | 2 Heats, Semifinal, Final |
Round Length: | 2 Hours |
Advancement: | Semifinal 16, Final 4 |
Prize Level: | 2 |
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The rules for this event will be slightly different from the standard Hans im Glueck (Tigris & Euphrates) and Mayfair versions of the game. In the first round only, the first and second players will make one action instead of the usual two. In all subsequent rounds all players take two actions like normal. All other rules are the same as printed.
During the heats, pairings and Turn Order will be determined randomly.
Several notes regarding etiquette in tournament play:
- Counting tiles in the bag is not permitted; players may only briefly hold the bag to get a rough feel of the tiles remaining
- If one player is forced to exchange 1-point cubes for a 5-point cube, all players must exchange for as many 5-point cubes as possible. Players may only voluntarily exchange for a 5-point cube after the completion of their turn
- Cubes accumulated during a turn should remain in front of each player's screen until the end of the turn. This helps ensure monument cubes are awarded correctly
- Tiles used from a player’s hand for support in a conflict must all be displayed at once
Advancement to the Semifinal round will use the Heats Most Wins – Timing Standard Tiebreakers listed below.
Players who win or finish second in at least one game are eligible to advance to the Semifinal. If there are less than 16 players who have won or finished second in at least one game, the Semifinal will consist of less than 16 players. In this case, all winners will Advance and runners-up will be used to fill as many 4-player tables as possible (e.g.nine winners and five runners-up will result in three 4-player Semifinal tables). The Semifinal pairings will be determined by distributing the top half of qualifiers among the boards by seed. Then, the remaining qualifiers will be distributed randomly among the boards. In order of seeding, players select whether to play as the first, second, third, or fourth dynasties. Winners advance to the Final. If necessary, a “best second” would be determined by the smallest margin of victory (the number of hypothetical treasures it would take the runner-up to match or exceed the winning score), or randomly if still tied. Semifinal seeding will carry over to be used to select starting position in the Final.
HEATS: MOST WINS - TIMING (HMW-T):
- Most Wins (e.g., total in all heats entered)
- First Win
- First Heat played
- Second Heat played
- Third Heat played
- Fourth Heat played
- Fewest Heats
- Most Second Places
- Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
- Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
- Highest total points ahead of second place
- High dice roll.
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